• Dear forum reader,
    To actively participate in our forum discussions or to start your own threads, in addition to your game account, you need a forum account. You can
    REGISTER HERE!
    Please ensure a translation into English is provided if your post is not in English and to respect your fellow players when posting.
  • We are looking for you!
    Always wanted to join our Support or Forum Team? We are looking for enthusiastic moderators!
    Take a look at our recruitment page for more information and how you can apply:
    Apply
  • Forum Contests

    Won't you join us for out latest contest?
    You can check out the newest one here.

New Content Guild Battlegrounds

  • Thread starter Deleted member 109369
  • Start date

KronikPillow

Sergeant
none of @TheKingOfKool points are valid in my opinion, is anyone forcing us to participate in everything? no, are we able to compete and be efficient and grow if we don't? no ... were we able to play casual and be competitive before? yes, Inno has turned a free to play vs diamond balanced game, in to a heavy grind based game favoring diamond players and diamonds, not thinking of the consequences of the increased grind demand, at the current state of the game, will you have anyone to play with in a year or two? I think not :) It's the guild leaders that are driving guilds to play, once guild leaders burn out, there will be nothing left, in general the state of FOE on all servers is that there are 1-2 competitive guilds per server, and the rest are dead or not interested in the game that much, what do the actives get out of it? nothing, a repetitive grind, GBG has no point, the leagues/mmr system are/is flawed as a 1 man guild can reach diamond which totally beats the point of having leagues in the first place, what will happen to the competitive guilds? they will get bored and stop playing GBG or quit the game completely

did @TheKingOfKool offer any real suggestions on how to improve the MMR system or the leagues system? No ... just someone posting pointless comments without any real feedback, we are discussing here how to adress the issues that the current system has, not if we should keep senselessly grinding and if anyone is forcing us to do so or not
 
Last edited by a moderator:
Go back about 40-50 pages
What is your Solution? You issue Orders & make Demands --- Delete this; get rid of that, & what ever else SUITS YOU. That's Your Solution?
 
Last edited:

r21r

Major-General
will you have anyone to play with in a year or two? I think not :) It's the guild leaders that are driving guilds to play, once guild leaders burn out, there will be nothing left, in general the state of FOE on all servers is that there are 1-2 competitive guilds per server, and the rest are dead or not interested in the game that much, what do the actives get out of it? nothing, a repetitive grind, GBG has no point, the leagues/mmr system are/is flawed as a 1 man guild can reach diamond which totally beats the point of having leagues in the first place, what will happen to the competitive guilds? they will get bored and stop playing GBG or quit the game completely
i agree that when Leaders step back, the guilds performance on battlegrounds will fall.
i agree that mmr has flaws and leagues are just a small way to slow down new guilds from reaching diamond, not competetive at all as they reward minimum effort with a "free-rank-up"
i do not agree on the part that we won't have people to play the game in 1 year, as gbg is very attractive, but nobody is forced to play it..
it is a way for young cities and players grow fast, even without spending diamonds, few support from their guild and a signle gb can help both sides (guild/player).
why people chose to take the expensive path, is another story impo
 
Maybe the real problem for some guilds - The tortoise & the hare --- hmmm
Why does GbG need to be shortened -- Something that happens all the time

The rabbit takes an impressive lead early -- they acquire 1st place very early -- but unfortunately - the guild is filled with Lilliputians.
They dump many resources into this early lead.
The tortoise- slow but sure - tactically moving thru sectors acquiring position - they have power hitters with staying power - not to mention a resource engine.
By the end of the season the guild of Lilliputians lose their 1st place status - a real bummer & very costly.

And then - the wild card guild -- like myself --- moving in a different direction altogether -- appears like an easy mark -- My progress get's hampered -- I have to change direction and handle this guild in way they don't expect.
I compute the tortoise's take-over time & see to it that the Lilliputian's Leads is reduced so that the hare gets the advantage while maintaining my objective in the process. That's the Fun!

GbG is no simple task -- it is a long-haul set of objectives.

Anyone that declares there is no tactics or strategy to playing the game is why they can't play the game with fun only stress.
Checkers (lol), Battleship (your battleship was sunk), Chess -- well we know what happens - checkmate -- Play this game the same way.

And, this game is much more dynamic than chess -- many variables to deal with -- extensions, push accounts, changing game parametrics.
 
Last edited:

Ariana Erosaire

Chief Warrant Officer
The fact remains that Battlegrounds are unbalanced and it is a grind. Sure, everyone likes the rewards, but the rewards are way too high for how easy they are to get, especially with 4-5 siege camps and free attrition. The MMR for ranks is skewed to make everyone max out, so small or even one-man guilds all reach diamond league, where they can not really compete. Innogames should be able to look at their own data on the MMR to figure out how to fix that better than I could. The personal rewards after each fight should be less, and the guild rewards for placing at the end should have more variation to make the top 3 actually special, but I'm going to live to fight another day and focus on easier issues to fix first.

I've given GBG a chance for months and the way it has played out does not work. Other than the personal rewards (read lots of forge points,) no one likes it how it is. "Innogames really screwed up the game overall" is not an uncommon thing for me to hear from other top players who have been around for years. As a leader, I never do things just to suit me, I want what works and is sustainable for a whole group of players. I have around 50 GBG leaders and founders on a thread on my server right now from 7 different guilds who agree that GBG is too frequent and has balance issues. All of our guilds are on strike from playing right now; nothing is moving on our diamond league map. We also had a point to make, but more people will get tired of farming every week on an unbalanced playing field. Who will you play with then? Or crawl back under the troll bridge and play with yourself.

I'm warning that more players will be lost and more guilds will stop playing if these issues are not addressed, and this is the only outlet we have to do that. It needs to be visible to be heard, and it needs all the players to start demanding changes to the Battlegrounds. It is our game, we're the ones who play it and pay for it. Like and subscribe!

There are 3 problems with relatively simple solutions that could improve Battlegrounds quickly and put some strategy back into the game, instead of it being a siege camp farming exercise.

GBG PROBLEMS:
1) too frequent, 3 days off is not enough time for guilds to recharge troops, goods, or a break for leaders who organize the whole thing.
2) siege camp fatigue - players only care about free attrition, and the whole thing has become about farming unlimited personal rewards. Where's the team or guild competition in that?
3) building times - seriously, it should be possible to build as soon as you take a sector and have it complete within the same 4 hours the protection lock lasts without using diamonds. Ridiculous build times are part of what made 2 hour siege camps the only thing that matters.

GBG SOLUTIONS:
1) Keep the same schedule but make it every other week, +10 days between seasons instead of +3. We need at least a full week off.
2) Limit the number of same type buildings per sector to 1. If there are 3 slots, 1 can be a siege camp, the other 2 must be something else. Simple solution to free attrition exploit. If you own all the sectors surrounding another, then you can still get multiple camps to make it easier to conquer adjacent, but it would not be with 0 attrition penalty. And it would make sense that attacking would be easy if you have the land surrounded, but not from just 1 sector.
3) Make all building times no more than 4 hours. Maybe we would see some strategy return with something other than siege camps being used on every building slot in every sector.
 
These suggestions are great and should be applied to only new worlds - furthermore -

ALL Ancient worlds such as World-A - should be Immediately locked ► No New Members -- They will never catch up and will only be de-moralized playing in these worlds.

Do Not Deactivate GB Boosts in an attempt to make new members viable in Ancient Worlds - It won't work.
 

Qamar5

Private
i have some more point in GBG problem. guild which are a lot of goods can build dozen of building whereas as guild with same point cant because they have much goods. like what system is that. there are some guild like this in every server which make gbg boring of that, there should be some other way
 
i have some more point in GBG problem. guild which are a lot of goods can build dozen of building whereas as guild with same point cant because they have much goods. like what system is that. there are some guild like this in every server which make gbg boring of that, there should be some other way

The only other way is to eliminate ALL GbG Bldgs -- It cannot be skewed to suit small guilds or newer members with lower gb's - That's not fair - that's totally unfair - a socialist approach
 
The only other way is to eliminate ALL GbG Bldgs -- It cannot be skewed to suit small guilds or newer members with lower gb's - That's not fair - that's totally unfair - a socialist approach
Calling socialism unfair?
Well, whatever,... don't want to turn this into an off topic political discussion...
I agree. Big, strong, rich guilds/players have struggled years to get to where they are. Why make it easy for new players to catch up with the biggies?
 
Last edited:

r21r

Major-General
I agree. Big, strong, rich guilds/players have struggled years to get to where they are. Why make it easy for new players to catch up with the biggies?
big conversation, but for those who actually did i would like to see them "protected" from such new features, and not feeling "outdated" because the game changed a lot.

i said cheat not pay the refs :D
not accepting it as a proof, chess can't be cheated by the players so in my oppinion can't be compared with gbg

1 move per round on chess - battlegrounds the more players the more attrition
chess has referees - battlegrounds not
etc
 

r21r

Major-General
Why don't Inno launch an Event every few months ???
a Challenger Tier that Guilds from all worlds can buy a ticket by auction with diamonds ofc ??? (or another cool way)
Referees live streams popcorns ????
come on, we need some action :D
 
Calling socialism unfair?
Well, whatever,... don't want to turn this into an off topic political discussion...
I agree. Big, strong, rich guilds/players have struggled years to get to where they are. Why make it easy for new players to catch up with the biggies?

No need to go that political route -- Taking or Penalizing those with a lot to compensate for those with a little -- OK - Not socialism -- Robinhood then -

It's the same as the other thread about Adjusted Diamond Costs based on Country Economics -
 

Gondour

Corporal
Hi guys, can anyone tell me what happens if another guild takes a sector that cuts off all our other taken sectors from our originally allocated sector at beginning of Battleground round?
 
Any sectors you have already conquered you keep - disconnected sectors where you are besieging have the battles lost - connected sectors have those battles cut in half
 

Lord Grok

Master Corporal
+1 burned out leader.

As a responsible leader of a high ranking guild, I felt responsible for making farming opportunities available to our members. But it never ends, and it's the same thing over and over and over again. There *needs* to be longer breaks between battleground seasons.

Leaders spend hours coordinating to provide opportunities to their members using the incredibly poor tool set provided by Inno. Inno haven't provided even the most basic information to assist leaders, such as who capped a sector. This leads to huge arguments at times and drama we don't need. The only way to identify culprits is to watch the map 24/7 using third party tools. This one problem could be solved so easily and it's incomprehensible to me why no effort has been made in this area. It's ridiculous.

Beyond this, battlegrounds themselves are the epitome of lazy design. Bolting tired combat and negotiation mechanics onto a map is lame. With no army management facilities, players are required to do multiple click and drag actions over and over and over again. Negotiations are no better. It's like completing the same crossword puzzle 100 times a day. The rewards are good but essentially we are being rewarded for mindlessly clicking buttons. It's like a bad experiment in a psych lab, not a game.

Multi server battleground would solve some problem of everyone having pre-baked alliances but won't solve the bigger problems, and it wouldn't take us long to start solving that problem also. As it stands now, leaders of strong guilds form alliances within hours of the battleground starting, and from there we proceed to lock down the map for the next 10 days. We may allow friendly guilds to have a taste of it from time to time to keep them in diamond league, though I remain unsure why they would want this. Other guilds totter between diamond and platinum as they easily win platinum with minimal activity, get promoted to diamond where they spend 10 days in a corner and get demoted, and repeat. The MMR system is weak because it does nothing to place guilds in brackets where they may face a challenge. If you add multi server then all we will do is see who races well at the start, contact those people to make alliances, and then adjust as we go. It would require a little more finesse but won't solve any of the underlying problems.

There are good moments in battleground, times where we race to cap a sector, or watch our allies do the same. Sometimes you can even pull off a little coup cutting off an adversary with a well planned surge. These moments are few and far between, and not sufficient to justify hours of tedium watching a map.

GE is the same dull clickfest. GvG is the same dull clickfest. Aiding guildies and friends is a dull clickfest. Etc etc. At the start of the game you have multiple resources to manage but by end game you hardly even need fp. My GB's are all at a point where it costs 2500 fp or more to add 1% combat, and I can much more easily just wait for a building in the AD or from an event to add far more combat - so it hardly seems worth the effort to collect fp or progress them further at all. Adding more levels to Arc and Chateau are purely vanity projects with no reasonable chance of return. These are underlying problems in the game that aren't caused by battleground, but I mention it here is because the never ending drain of battleground makes us active players assess why we are playing at all, and reveals the hollow core of the end game especially.

IMHO Inno need to spend less time adding features no one asked for and don't add value to the things players do every day. They need to spend more time listening to the community, and start innovating new challenges for players that don't require even more time clicking. The events sometimes meet this end, but often we just see the same problems present there and an abundance of evidence that feedback from players on beta is just ignored, and we end up with half baked event ideas with deep flaws pushed on us in the seemingly never ending push to get diamonds from players. I'd offer suggestions on how to fix some of these problems but no one is listening.

Regards,
DeletedUser117610

Ancient Egypt Quick Start Guide
 
Last edited:
Top