Don't erect a building for the sake of erecting a building. Erect a building because doing so gives the guild a strategic advantage that affects their final standing in that battleground. If there is a strategic advantage for some building and the guild treasury does not hold the required goods, then it is up to the guild and the guild leaders to see the situation is rectified for future needs. Have some members donate the space to collect some goods required. Have some members conduct trades to gather missing goods and then donate them to the guild treasury. If seriously playing Guild Battlegrounds, then play as a Guild. Delegate tasks. Make decisions as a guild. And if a guild can't or won't do that, then find another guild that will. Battlegrounds is going to change guilds.
ahahah, find another guild
mate .... there is only 1 Lords of War ... I'v been to other guilds, none are so organized ... that's not the point
according to Inno moderator on support, It is the Era's of the players in your guild that is randomly chosen for the cost...
so for example I have
PostModern Era 3 players
Space Age 28
so .. if my oponent has majority of VF and SAM players, they will only get VF and SAM goods to spend in the event ... while if you have 3 PME players, there is a chance that the game will randomly select the goods of that players, which happened to us on the 2nd season, we got goods costs of PME, in 6 months we did not spend so many goods then what we spent today on 5 palaces (while we are basically fighting in PME daily) ... so if I build 2-3 more palaces, my PME goods are gone, and then I can't build palaces anymore ever because I have 3 players in PME and a chance that I will get them again ....
thats just totally unreal ...
guilds do not have a constant increase of new players, especially on old servers...
battlegrounds will change guilds? No battlegrounds will destroy both GvG and GE, and even itself, Inno doesnt seem to be thinking about the future of Battlegrounds, or GE, or GvG, or FoE in general.
1 lvl 80 Arc produces what? 200 goods daily? while 1 palace that requires requires PME goods costs can cost me from 5k PME to 15-20k PME depending on how randomly it selects what goods it needs ... so for a guild to maintain their guild treasury, they would need to have a high number of players in each era with high level Arcs ... last season I spent almost 32k VF and 35k OF goods on 1 season for negotiations, and you expect people to donate goods to the treasury? seriously? how will they participate then?
people will deplete their personal stocks, guild and personal goods wont be maintainable, as you can not produce daily what you can spend in less then 1 day in battlegrounds, personal goods, guild goods, or even units,
in combination with all 3 features, in the long run, Inno will end up with another unused feature with 2-3-4-5% participants just like GvG .....
I am wondering, when they were deciding the prices of buildings, and the fact that shields last only 4 hours, did they check their server statistics? player stocks? guild stocks? did they calculate in the math of possible daily goods income and unit income? doesn't seem so? did they count in the active new player increase % on each server and the fact that new players actually need to focus on developing their cities, instead of working for the guild treasury to justify their membership in the guild?
what am I supposed to kick payers bellow AF from our guild to save on goods?