people will deplete their personal stocks, guild and personal goods wont be maintainable, as you can not produce daily what you can spend in less then 1 day in battlegrounds, personal goods, guild goods, or even units, in combination with all 3 features, in the long run, Inno will end up with another unused feature with 2-3-4-5% participants just like GvG .....
I am wondering, when they were deciding the prices of buildings, and the fact that shields last only 4 hours, did they check their server statistics? player stocks? guild stocks? did they calculate in the math of possible daily goods income and unit income? doesn't seem so? did they count in the active new player increase % on each server and the fact that new players actually need to focus on developing their cities, instead of working for the guild treasury to justify their membership in the guild?
I agree. Costs are much greater than what can be produced. Trades help, but if everyone's stockpiles are depleted, they won't be trading either. And working for the guild treasury at the expense of one's own play, well, couldn't ask another member to do that either.
The object of GB is to compete against other guilds in order to level up your own guild. Along the way, every player in the guild can collect some fragments of the Statue of Honor, whether they contribute to the guild or not. And every player has the opportunity to complete encounters for personal rewards.
If a guild does nothing, it costs them nothing, and they get nothing.
If a guild goes all out, takes every province, builds every building, goes the whole 9 yards, it is likely that yes, their resources will be depleted. The next season they won't have what they need to maintain their league status and they will drop down a league. At the end of the day, that is their ranking in the Battleground.
But what if a guild were to play smart? Instead of going all out, set a goal, and then do what was needed to achieve that goal and nothing more. Don't go up a league unless the guild leaders, based on past performance and goods on hand think they can advance and once advanced, hold onto that position. Or if their current league is too much, drop down a league to a position where the guild can level up more but supposedly at a cheaper cost. This is the way all 3 of my guilds are playing. The guilds I'm a member in went all out the first season. Of course we did, nobody knew what was what or even what the rewards would be. The one stayed in the Silver League, the other advanced to the Silver League. This season, we are playing such that we hope we don't advance a league and that we won't drop a league. That's already accomplished, unless the other leagues decide to do something. So we need not spend any goods at all, there is no strategic advantage for us to do so. The guild will go up another level. We can rebuild some of our goods we overspent on the previous season. We'll get more fragments. And each member, if they so choose to do so, can either do encounters to get those rewards; and all of us can play GE to get those rewards.
The world I play where I founded a guild, unfortunately, is going to get *CENSORED*! Its also the Silver League, but once again, nobody else on the battleground is doing anything. I want the guild reward nevertheless, so have accomplished that. But that also means the guild is going to advance a league next season. My costs are zero though. Even if I wanted or needed to erect a building on the battleground, my members are more advanced, haven't contributed to the guild treasury, so I would have to trade for what was needed. Not an issue though.
Next season I'll have advanced to the Gold league I expect. What I do then is going to depend on what the other guilds on the battleground do, not on what I can do. I'll do 39 encounters so that I am poised to go either way. If I can get the guild reward by doing the 40th and still finish in last place to drop back down to the Silver, that is likely what I'll do. If I can compete without finishing first, and if it seems as if I can succeed at it, I won't finish last but stay in the Gold League.
The point is, I can't build any buildings in the battleground, which also means I can't open the 3rd level in the GE. Am I going to kick anyone because of that? No! Because in a guild of that size, it is not their fault I can't do level 3, it is mine. It is my responsibility to get more members and it is my responsibility to get the goods I need before I need them. It is not Inno's nor is it the responsibility of FoE. I have to play within my means and if I want to do more, then I, and I alone, need to increase my means. And the simplest solution in this case is simply to advance one or two Ages. To do that, I just have to expend some forge points, that will get me into the Early Middle Ages. I already own everything there, so just a matter of getting the tech. Same for the following Age, though I also have to do some more on the Campaign Map.
On three battlegrounds, we are competing successfully without spending any guild treasury goods at all. We don't even need banners to increase VPs, not at this stage. If all guilds were to do the 40, we probably don't want to go down a league, so then we might spend something to keep us out of last place. Unless we have a reason to do something, we will not be doing it. Victory points do not matter in the least, only the ranking they give one in the battleground matters. And we are doing GE. As to GvG, it is not applicable to my guilds. If it were, then I would expect we would have to make choices as to where to put our goods.
The rule is: Don't do anything unless you have a reason to do it. Don't do it just for the sake of doing it! And if it has to be done, and one can't because the goods are not available, then the guild must indeed change. In some manner or the other! Besides, Forge of Empires is not going to give it to us, they want us to buy diamonds to get it.