What Harold is saying is quite likely to end up the result if this complete farce of a ranking and prizes for lower dime vs 1000 league points goes on for much longer. My live world just saw two guilds ranked outside of the top 50 in the championship when this fourth season started, now propelled to spot 4 and 5 respectively. Meanwhile, we have a 5-person guild that came 3rd on our board, ranked higher than the guild that beat them by 7x the victory points, and would always beat them. The smaller guild just happens to have achieved a win in a lower league or lower dime. There are numerous examples, and those have been mentioned both in the beta forum and here, several times.
If it needs to be spelled out, a vicious circle of Gbg decline looks like this
- discourage bigger, stronger guilds from competing
- those bigger stronger guilds will do the minimum to stay in league, so the maps hardly move at all
- even bigger and stronger guilds get frustrated at the pace and look elsewhere for their fun
- the feature dies out of disinterest, because nobody can be bothered for more than a couple of days per season, at most, maybe even forget that a new season starts, who knows
- result… your guess is as good as mine
By comparison, a virtuous circle looks like this
- encourage guilds to fight, get to and stay in top league
- more players get interested and seek to improve
- more players pay attention to Gbg
- more players take fights in Gbg
- more movement on the maps encourages more people to check out and play the feature
- result…
Now, this cannot be rocket science. There are plenty of suggestions for how this could be done. Please sort it before we get another similar championship, where the best anyone can hope for is more of the same.