Makla
Private
Hi!
Proposal / details:
I propose changes to guild battlegrounds that would solve problem when 2 guilds are working together and "locks" everything or half the map. I mean when they attack sector, but stop a few advances before taking.
Reason:
Reason is that this kind of situation is frustrating. Game should provide fun not frustrations. Here is another post mentioning this is the problem.
Proposal / details:
I propose changes to guild battlegrounds that would solve problem when 2 guilds are working together and "locks" everything or half the map. I mean when they attack sector, but stop a few advances before taking.
- Add new building that would lock sector (one building for half an hour and another one for 1 hour).
This would bring some new tactics when you are attacked and you have a chance to defend.
Example 1: Destroy one building, build "lock" building and speed construction with diamonds.
Example 2: If building takes 2 hour before it is build. You start building 2 hours after you take sector (that means you can practically extend how much time sector is locked. - Do not remove half of advances on sector if you loose it to another guild. This would directly solve problems when 2 guilds takes entire map. You can attack any sector that is almost taken by another guild. If that guilds then take it, you can continue after sector unlocks (4 hours).
- If sector is almost taken (5 to 10% advances needed to take it) remove 10% advances every hour. This would also directly solve this problem.
Reason:
Reason is that this kind of situation is frustrating. Game should provide fun not frustrations. Here is another post mentioning this is the problem.