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Guild Battlegrounds idea to help improve pinning sectors

ArchNemesis

Private
Hi,

As part of our Guild Battlegrounds battle strategy, we heavily make use of pinning sectors, example 150/160, however it frequently happens that while speed rushing through our attacks/negotiations (some 20 players at the same time) we run into the risk of flipping it. If we do happen to flip it by mistake, this would drastically impact our whole strategy in such a way that we would have to revisit the whole attack-plan again from scratch

Our suggested idea is that our GBG Coordinators would be able to have a functionality where they can set a limit of attacks that can be done on each sector that can be attacked. Example set it at 150, and when attackers reach this limit, the game will not allow any further attacks until the GBG Coordinators lifts off this limit

We really do appreciate you taking into consideration of this idea as it will significantly improve our (and other guilds) effectiveness and efficiency

Thanks a lot in advance!
 

DeletedUser

Hi,

As part of our Guild Battlegrounds battle strategy, we heavily make use of pinning sectors, example 150/160, however it frequently happens that while speed rushing through our attacks/negotiations (some 20 players at the same time) we run into the risk of flipping it. If we do happen to flip it by mistake, this would drastically impact our whole strategy in such a way that we would have to revisit the whole attack-plan again from scratch

Our suggested idea is that our GBG Coordinators would be able to have a functionality where they can set a limit of attacks that can be done on each sector that can be attacked. Example set it at 150, and when attackers reach this limit, the game will not allow any further attacks until the GBG Coordinators lifts off this limit

We really do appreciate you taking into consideration of this idea as it will significantly improve our (and other guilds) effectiveness and efficiency

Thanks a lot in advance!
Hey ,one solution to this issue, is to stop by default on 120-130-140/160 and then adjust
In case you are Racing another Guild i suppose that you dont need to hold on 150/160 right ?

*PS Check on the ideas sector, there is a format you need to put the idea before it is considered as an idea !

Cheers
 

Agent327

Overlord
Hi,

As part of our Guild Battlegrounds battle strategy, we heavily make use of pinning sectors, example 150/160, however it frequently happens that while speed rushing through our attacks/negotiations (some 20 players at the same time) we run into the risk of flipping it. If we do happen to flip it by mistake, this would drastically impact our whole strategy in such a way that we would have to revisit the whole attack-plan again from scratch

Our suggested idea is that our GBG Coordinators would be able to have a functionality where they can set a limit of attacks that can be done on each sector that can be attacked. Example set it at 150, and when attackers reach this limit, the game will not allow any further attacks until the GBG Coordinators lifts off this limit

We really do appreciate you taking into consideration of this idea as it will significantly improve our (and other guilds) effectiveness and efficiency

Thanks a lot in advance!

Really smart idea.

A lot of players complain about 2 guilds being able to hold the entire map hostage and you are asking for help to do it.

Good luck with that :lol: :lol: :lol: :lol: :lol: :lol:
 
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