ArchNemesis
Private
Hi,
As part of our Guild Battlegrounds battle strategy, we heavily make use of pinning sectors, example 150/160, however it frequently happens that while speed rushing through our attacks/negotiations (some 20 players at the same time) we run into the risk of flipping it. If we do happen to flip it by mistake, this would drastically impact our whole strategy in such a way that we would have to revisit the whole attack-plan again from scratch
Our suggested idea is that our GBG Coordinators would be able to have a functionality where they can set a limit of attacks that can be done on each sector that can be attacked. Example set it at 150, and when attackers reach this limit, the game will not allow any further attacks until the GBG Coordinators lifts off this limit
We really do appreciate you taking into consideration of this idea as it will significantly improve our (and other guilds) effectiveness and efficiency
Thanks a lot in advance!
As part of our Guild Battlegrounds battle strategy, we heavily make use of pinning sectors, example 150/160, however it frequently happens that while speed rushing through our attacks/negotiations (some 20 players at the same time) we run into the risk of flipping it. If we do happen to flip it by mistake, this would drastically impact our whole strategy in such a way that we would have to revisit the whole attack-plan again from scratch
Our suggested idea is that our GBG Coordinators would be able to have a functionality where they can set a limit of attacks that can be done on each sector that can be attacked. Example set it at 150, and when attackers reach this limit, the game will not allow any further attacks until the GBG Coordinators lifts off this limit
We really do appreciate you taking into consideration of this idea as it will significantly improve our (and other guilds) effectiveness and efficiency
Thanks a lot in advance!