DeletedUser65
Producing Goods
I've seen this question asked numerous times so i decided to make a rough guide.
Goods buildings are those which produce goods (obviously enough :p) that can be used in research and to negotiate with sector leaders to avoid battle
Points to Note:
-A goods building must be researched before it can be built
goods buildings will have 3 bricks stacked in a pyramid like shown above, hovering the mouse over the picture will give you more info on which goods building it is, gold needed, etc...
-once built a goods building will produce the following (wine is just an example)
1 The good produced, as you can see I don't own the correct province so I get no bonus.
-Goods building production can be improved if you own a province with the necessary goods deposit
1 Shows I own the necessary goods deposit.
2 Shows the amount of goods I'll produce (notice its more sizeable as i own the province of its good deposit)
3 Shows the amount of gold and production needed to begin
-If you don't own a province with the necessary goods deposit, it is advisable you don't build it or even research it for that matter (some goods will have to be researched in order to progress through the ages but a few don't need to be researched). Instead, work on what you can mass produce and trade that with other players for the goods for what you can't mass produce
However as was pointed out to me in the posts below there may come a time (due to inactivity, unreasonable prices, unwillingness to trade or they to may not have the correct province owned) when you may have to build a goods building that you don't own a province for. This should be a last resort in my opinion.
FL
Producing Refined Goods
Once you reach the Modern Era, goods buildings add a new small feature (well, on top of the two-lane road requirement ). that is used from here on out.
Your new goods buildings will no longer need a new type of deposit in order to produce goods. Your old Bronze Age, Iron Age, EMA, etc. deposits will be used in order to boost your newer goods buildings (on top of its original boost).
In order to produce these goods, you will need unrefined goods (and the normal coins and supplies). Where do you find these unrefined goods? They will be goods you already produce!
For the Modern Era, your old Bronze Age deposits will correspond with your boosts, and they require Colonial Age goods in order to produce some refined goods.
The two new boosts in these eras you will unlock will correspond with a boost required for the era and a boost for a unrefined good, so in the Modern Era, you will find another random Bronze and Colonial Age boost.
Starting from the Tomorrow Era, you will only obtain one boost (for building, no unrefined goods' boost).
Note this is a separate account/world than the picture in the first part of this guide. You will get a different boost compared to the first two you found.
Wow, just noticed that my two new boosts just happen to match the requirements for a ME goods building :p
This means you should have 3 Bronze Age boosts and 3 Colonial Age boosts, so this will guarantee you have at least one Modern Era goods building with the appropriate boost and unrefined boost.
Point to note:
Great Buildings and Wishing Wells will now produce unrefined goods, but it is double the amount compared to before so they are able to take care of your unrefined good need.
Like stated above, this is just a rough guide. If I left out anything or if you have anything to add please do in the replies below.
BoD
Goods Building Information
Goods Cost Ratios
Goods required across the Tech Tree
I've seen this question asked numerous times so i decided to make a rough guide.
Goods buildings are those which produce goods (obviously enough :p) that can be used in research and to negotiate with sector leaders to avoid battle
Points to Note:
-A goods building must be researched before it can be built
goods buildings will have 3 bricks stacked in a pyramid like shown above, hovering the mouse over the picture will give you more info on which goods building it is, gold needed, etc...
-once built a goods building will produce the following (wine is just an example)
1 The good produced, as you can see I don't own the correct province so I get no bonus.
-Goods building production can be improved if you own a province with the necessary goods deposit
1 Shows I own the necessary goods deposit.
2 Shows the amount of goods I'll produce (notice its more sizeable as i own the province of its good deposit)
3 Shows the amount of gold and production needed to begin
-If you don't own a province with the necessary goods deposit, it is advisable you don't build it or even research it for that matter (some goods will have to be researched in order to progress through the ages but a few don't need to be researched). Instead, work on what you can mass produce and trade that with other players for the goods for what you can't mass produce
However as was pointed out to me in the posts below there may come a time (due to inactivity, unreasonable prices, unwillingness to trade or they to may not have the correct province owned) when you may have to build a goods building that you don't own a province for. This should be a last resort in my opinion.
FL
Producing Refined Goods
Once you reach the Modern Era, goods buildings add a new small feature (well, on top of the two-lane road requirement ). that is used from here on out.
Your new goods buildings will no longer need a new type of deposit in order to produce goods. Your old Bronze Age, Iron Age, EMA, etc. deposits will be used in order to boost your newer goods buildings (on top of its original boost).
In order to produce these goods, you will need unrefined goods (and the normal coins and supplies). Where do you find these unrefined goods? They will be goods you already produce!
For the Modern Era, your old Bronze Age deposits will correspond with your boosts, and they require Colonial Age goods in order to produce some refined goods.
The two new boosts in these eras you will unlock will correspond with a boost required for the era and a boost for a unrefined good, so in the Modern Era, you will find another random Bronze and Colonial Age boost.
Starting from the Tomorrow Era, you will only obtain one boost (for building, no unrefined goods' boost).
Note this is a separate account/world than the picture in the first part of this guide. You will get a different boost compared to the first two you found.
Wow, just noticed that my two new boosts just happen to match the requirements for a ME goods building :p
This means you should have 3 Bronze Age boosts and 3 Colonial Age boosts, so this will guarantee you have at least one Modern Era goods building with the appropriate boost and unrefined boost.
Point to note:
Great Buildings and Wishing Wells will now produce unrefined goods, but it is double the amount compared to before so they are able to take care of your unrefined good need.
Like stated above, this is just a rough guide. If I left out anything or if you have anything to add please do in the replies below.
BoD
Goods Building Information
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IRON AGE | ||||||
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EARLY MIDDLE AGES | ||||||
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HIGH MIDDLE AGES | ||||||
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LATE MIDDLE AGES | ||||||
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COLONIAL AGE | ||||||
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INDUSTRIAL AGE | ||||||
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PROGRESSIVE ERA (requires two-lane roads from here on out) | ||||||
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MODERN ERA | |||||||
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POSTMODERN ERA | |||||||
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CONTEMPORARY ERA | ||||||||||
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TOMORROW* | ||||||||||
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THE FUTURE | ||||||||||
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ARCTIC FUTURE | ||||||||||
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Goods Cost Ratios
Lots of players like to use the cost of producing goods as their currency for trading. By using this ratio, the value of goods in each era are as shown:
So offers on the trading board should look something like this:
(Where [Row of Good's Age] * [Ratio] = [Column of Good's Age], so for example if you got to the PE's row, you will find (for the 3/5 you find under CA) you only need to offer 3 PE goods if you need 5 CA goods)
There is a nice, easy, and quick converter here (in an external site): http://foe.dppro.nl/index.php?l=tools&s=fairtrade
Age: | BA | IA | EMA | HMA | LMA | CA | INA | PE |
Cost | 100 | 200 | 400 | 800 | 1600 | 2400 | 3200 | 4000 |
BA value | 1 | 2 | 4 | 8 | 16 | 24 | 32 | 40 |
Age: | ME (2400+CA) | PME (2800+INA) | CE (3200+PE) | TE (3600+ME) | FE (4000+PME) | AF (4500+CE) | - | - |
Cost | 4800 | 6000 | 7200 | 8400 | 10000 | 11700 | - | - |
BA value | 48 | 60 | 72 | 84 | 100 | 117 | - | - |
So offers on the trading board should look something like this:
- | BA | IA | EMA | HMA | LMA | CA | INA | PE | ME | PME | CE | TE | FE | AF |
BA | 1 | 2/1 | - | - | - | - | - | - | - | - | - | - | - | - |
IA | 1/2 | 1 | 2/1 | - | - | - | - | - | - | - | - | - | - | - |
EMA | - | 1/2 | 1 | 2/1 | - | - | - | - | - | - | - | - | - | - |
HMA | - | - | 1/2 | 1 | 2/1 | - | - | - | - | - | - | - | - | - |
LMA | - | - | - | 1/2 | 1 | 3/2 | 2/1 | - | - | - | - | - | - | - |
CA | - | - | - | - | 2/3 | 1 | 4/3 | 5/3 | 2/1 | - | - | - | - | - |
INA | - | - | - | - | 1/2 | 3/4 | 1 | 5/4 | 3/2 | 15/8 | - | - | - | - |
PE | - | - | - | - | - | 3/5 | 4/5 | 1 | 6/5 | 3/2 | 9/5 | - | - | - |
ME | - | - | - | - | - | 1/2 | 2/3 | 5/6 | 1 | 5/4 | 3/2 | 7/4 | - | - |
PME | - | - | - | - | - | - | 8/15 | 2/3 | 4/5 | 1 | 6/5 | 7/5 | 5/3 | 39/20 |
CE | - | - | - | - | - | - | - | 5/9 | 2/3 | 5/6 | 1 | 7/6 | 25/18 | 13/8 |
TE | - | - | - | - | - | - | - | - | 4/7 | 5/7 | 6/7 | 1 | 25/21 | 39/28 |
FE | - | - | - | - | - | - | - | - | - | 3/5 | 18/25 | 21/25 | 1 | 117/100 |
AF | - | - | - | - | - | - | - | - | - | 20/39 | 8/13 | 28/39 | 100/117 | 1 |
There is a nice, easy, and quick converter here (in an external site): http://foe.dppro.nl/index.php?l=tools&s=fairtrade
Goods required across the Tech Tree
- | BA | IA | EMA | HMA | LMA | CA | InA | TOTALS |
Stone | 0 | 25 | 61 | 66 | - | - | - | 175 |
Lumber | 2 | 60 | 34 | 79 | - | - | - | 175 |
Marble | 2 | 37 | 22 | 94 | - | - | - | 175 |
Dye | 0 | 27 | 46 | 90 | - | - | - | 175 |
Wine | 0 | 58 | 35 | 71 | - | - | - | 174 |
Limestone | - | 3 | 70 | 28 | 150 | - | - | 251 |
Ebony | - | 4 | 63 | 42 | 140 | - | - | 249 |
Iron | - | 13 | 82 | 47 | 100 | - | - | 242 |
Cloth | - | 11 | 77 | 30 | 130 | - | - | 248 |
Jewelry | - | 16 | 90 | 10 | 140 | - | - | 256 |
- | - | - | EMA | HMA | LMA | CA | InA | - |
Copper | - | - | 23 | 20 | 150 | 160 | - | 353 |
Granite | - | - | 4 | 60 | 140 | 150 | - | 354 |
Alabaster | - | - | 14 | 20 | 200 | 120 | - | 354 |
Gold | - | - | 30 | 41 | 110 | 170 | - | 351 |
Honey | - | - | 20 | 30 | 140 | 160 | - | 350 |
Brick | - | - | - | 40 | 60 | 100 | 220 | 420 |
Rope | - | - | - | 4 | 120 | 110 | 190 | 424 |
Salt | - | - | - | 11 | 100 | 100 | 210 | 421 |
Dried Herbs | - | - | - | 34 | 80 | 110 | 190 | 414 |
Glass | - | - | - | 50 | 80 | 130 | 160 | 420 |
- | - | - | - | - | - | - | - | - |
- | LMA | CA | InA | PE | ME | PME | CE | TOTALS |
Basalt | 80 | 160 | 170 | 180 | - | - | - | 590 |
Brass | 50 | 60 | 260 | 210 | - | - | - | 580 |
Silk | 40 | 150 | 210 | 130 | - | - | - | 530 |
Talc Powder | 70 | 140 | 130 | 320 | - | - | - | 660 |
Gunpowder | 50 | 150 | 210 | 160 | - | - | - | 570 |
Paper | - | 80 | 120 | 220 | 40 | - | - | 460 |
Coffee | - | 40 | 170 | 320 | 90 | - | - | 620 |
Wire | - | 80 | 160 | 250 | 90 | - | - | 580 |
Porcelain | - | 60 | 160 | 380 | 90 | - | - | 690 |
Tar | - | 40 | 150 | 320 | 130 | - | - | 640 |
- | - | - | InA | PE | ME | PME | CE | - |
Rubber | - | - | 160 | 260 | 130 | 450 | - | 1000 |
Coke | - | - | 105 | 180 | 320 | 395 | - | 1000 |
Textiles | - | 100 | 230 | 300 | 370 | - | 1000 | |
Whale Oil | - | - | 110 | 220 | 430 | 240 | - | 1000 |
Fertilizer | - | - | 95 | 275 | 160 | 470 | - | 1000 |
Asbestos | - | - | - | 330 | 250 | 340 | 480 | 1400 |
Gasoline | - | - | - | 300 | 380 | 230 | 490 | 1400 |
Machine Parts | - | - | - | 330 | 450 | 230 | 390 | 1400 |
Tinplate | - | - | - | 350 | 340 | 290 | 380 | 1360 |
Explosives | - | - | - | 300 | 330 | 390 | 380 | 1400 |
- | ME | PME | CE | TE | FE | AF | - | TOTALS |
Ferroconcrete | 360 | 250 | 550 | 440 | - | - | - | 1600 |
Convenience Food | 350 | 440 | 400 | 410 | - | - | - | 1600 |
Flavorants | 190 | 320 | 400 | 690 | - | - | - | 1600 |
Packaging | 280 | 300 | 600 | 420 | - | - | - | 1600 |
Luxury Materials | 330 | 380 | 400 | 490 | - | - | - | 1600 |
Renewable Resources | - | 300 | 500 | 550 | 450 | - | - | 1800 |
Steel | - | 380 | 400 | 720 | 300 | - | - | 1800 |
Semiconductors | - | 340 | 550 | 470 | 440 | - | - | 1800 |
Industrial Filters | - | 290 | 400 | 750 | 360 | - | - | 1800 |
Genome Data | - | 200 | 400 | 750 | 450 | - | - | 1800 |
- | - | - | CE | TE | FE | AF | - | - |
Electromagnets | - | - | 370 | 545 | 840 | 0 | - | 1755 |
Gas | - | - | 510 | 435 | 915 | 390 | - | 2250 |
Plastics | - | - | 360 | 550 | 790 | 0 | - | 1700 |
Robots | - | - | 380 | 500 | 910 | 420 | - | 2210 |
Bionic Data | - | - | 400 | 565 | 1035 | 420 | - | 2420 |
Translucent Concrete | - | - | - | 510 | 720 | 0 | - | 1230 |
Smart Materials | - | - | - | 570 | 880 | 0 | - | 1450 |
Papercrete | - | - | - | 530 | 775 | 330 | - | 1635 |
Preservatives | - | - | - | 310 | 940 | 0 | - | 1250 |
Nutrition Research | - | - | - | 480 | 520 | 320 | - | 1320 |
- | - | - | - | - | FE | AF | - | - |
Biogeochemical Data | - | - | - | - | 450 | 460 | - | 910 |
Purified Water | - | - | - | - | 380 | 440 | - | 820 |
Algae | - | - | - | - | 460 | 390 | - | 850 |
Superconductors | - | - | - | - | 425 | 460 | - | 885 |
Nanoparticles | - | - | - | - | 465 | 430 | - | 895 |
Nanowire | - | - | - | - | - | 0 | - | 0 |
Transester Gas | - | - | - | - | - | 0 | - | 0 |
A.I. Data | - | - | - | - | - | 180 | - | 180 |
Paper Batteries | - | - | - | - | - | 140 | - | 140 |
Bioplastics | - | - | - | - | - | 200 | - | 200 |
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