DeletedUser113423
was discussing this with a couple people who thought it might be a good idea to have in the game ....just wondering what you people thought of the idea???
was discussing this with a couple people who thought it might be a good idea to have in the game ....just wondering what you people thought of the idea???
Well I'm wondering if they mean
> market (don't show friends/neighbours)
> ignore button (already exists)
> stop GB contributions (although this one wouldn't make much sense)
Yeah that thought crossed my mind as well, and the only way to control that on a individual level is to stop GB contributions.My wild guess its stop swapping fp's for goods, as many people do.
But i dont see why anyone would want that, as its often the only way many players can get the goods for higher level GB's and if it is, i cant see anyone being in favor of it.
If that is all he means. Then I have good news - there already is oneI think he might want a heads up if he is to spend fp on the market.
A sort of block function or popup just as we can enable for spending diamonds.
But hey my guess is as good as yours this Christmas day,.. Merry Christmas All
was discussing this with a couple people who thought it might be a good idea to have in the game ....just wondering what you people thought of the idea???
Yeah that thought crossed my mind as well, and the only way to control that on a individual level is to stop GB contributions.
If the idea is to stop swapping FPs for goods then he's probably really asking to stop having GBs above our age. Which changes everything enormously. No point in begrudging others advancing in the game with higher GBs as you'd just be preventing yourself from getting ahead as well. Unless this isn't about GBs but rather map progression and getting advanced troops to plunder with?
Regardless of why he doesn't want whatever it is he doesn't want, off the top of my head if we were to try to prevent FPs to Goods trades being made between players the most likely options to accomplish that on a game wide scale would be (all really inconvenient and makes the game remarkably slower to progress):
- Stop GB contributions altogether
- No more BP hunting. It's already slow enough at the start to get your first GBs. Take away GB contributions and a lot of players would either be grossly disadvantaged in obtaining BPs or quit before they even get anywhere.
- Loses a massive FP income. After 1 year of playing without a Arc my FP inventory had more then 2k FPs saved that I'm now using to speed up my GB lvl'ing. I had been using some of the FPs throughout the year but very rarely
- Scrap the entire goods market
- Good luck getting anything you need to advance
If they are trying to prevent players from selling goods in exchange for FPs placed on their GBs then regardless of whether they;re wanting others to not have access to advanced GBs or advance through the continent map, there is still a way for players to do this without buying Goods from other players. Diamonds.
- Change the goods market to only up/down by a single age in either direction
- Good bye all GBs well above your age without spending a lot of real world money. This would put all new players (or players that haven't obtained advanced GBs yet) at a massive disadvantage. It would have been fine to implement this prior to the game getting a Arc which is what enables players to get as far ahead in lvling GBs as they do, preferably much earlier then when that age was first introduced
If that is all he means. Then I have good news - there already is one
View attachment 17342
Yeah that thought crossed my mind as well, and the only way to control that on a individual level is to stop GB contributions.
If the idea is to stop swapping FPs for goods then he's probably really asking to stop having GBs above our age. Which changes everything enormously. No point in begrudging others advancing in the game with higher GBs as you'd just be preventing yourself from getting ahead as well. Unless this isn't about GBs but rather map progression and getting advanced troops to plunder with?
Regardless of why he doesn't want whatever it is he doesn't want, off the top of my head if we were to try to prevent FPs to Goods trades being made between players the most likely options to accomplish that on a game wide scale would be (all really inconvenient and makes the game remarkably slower to progress):
- Stop GB contributions altogether
- No more BP hunting. It's already slow enough at the start to get your first GBs. Take away GB contributions and a lot of players would either be grossly disadvantaged in obtaining BPs or quit before they even get anywhere.
- Loses a massive FP income. After 1 year of playing without a Arc my FP inventory had more then 2k FPs saved that I'm now using to speed up my GB lvl'ing. I had been using some of the FPs throughout the year but very rarely
- Scrap the entire goods market
- Good luck getting anything you need to advance
If they are trying to prevent players from selling goods in exchange for FPs placed on their GBs then regardless of whether they;re wanting others to not have access to advanced GBs or advance through the continent map, there is still a way for players to do this without buying Goods from other players. Diamonds.
- Change the goods market to only up/down by a single age in either direction
- Good bye all GBs well above your age without spending a lot of real world money. This would put all new players (or players that haven't obtained advanced GBs yet) at a massive disadvantage. It would have been fine to implement this prior to the game getting a Arc which is what enables players to get as far ahead in lvling GBs as they do, preferably much earlier then when that age was first introduced
If that is all he means. Then I have good news - there already is one
View attachment 17342
I think he means
P1 gives 300FP to P2 wich gives 1800 goods in exchange.
Then P2 creates a trade wich he locks and attaches, 300 FP must be given to unlock.
Or something like that
Trading of items other than Goods (this is simply too open to abuse, and is potentially a breach of our game rules).