Aside from which it's not possible to ever factor in every equation of how a player acquired a good. While the "base" rate might seem fair in your calculations it ignores GBs and event buildings. It also ignores the fact that it all evens out in the end due to the different deposit sizes throughout the game. It ignores that some goods have considerably less desirability and are over flooded in the market meaning no one will even be able to sell those goods.
Paper for example is so commonplace I can't trade to get rid of it, only to obtain it. What would be a fair price for that then?
Ok some goods buildings are smaller, that just means they're harder to get rid of stock if too many players age camp there not to mention certain goods are used more (and for longer) on the tech tree then others which would change the demand and value for those goods
Talc Powder for example is a remarkably small goods building but is only used for a single age in the tech tree and therefore very undesirable on the market
Completely valid points. I couldn't use any information that is a "black box". Adding expert coefficients to the system would clearly destroy its value as a fair calculator.
As for GB and special buildings - they still produce more tile required and less tile required goods. So having a GB it would be wise to sell expensive goods and leave the cheap to yourself. And for the person who mostly produces with productions buildings - it will be a tile based true fair.
Depends on the age
30 goods in a normal goods buildings versus 10 goods from an event building. But that's before refined goods come into play
Which is why I'm keeping certain buildings stored until I reach a age that requires refined goods as the advanced ages play a completely different game from the early ages in regards to goods
Your statement assumes the goods are in isolation from everything else. It's a moot point when that zen zone doesn't need population to keep it running
If we relied purely on Goods buildings and didn't have any GBs or event buildings contributing to the production of goods we'd need a ton of space for the population plus all the prerequisite's for that to work in addition to all our military buildings, our attack/defence boosts so we can complete GE and buildings for happiness
Correct. The model is designed on the base that only productions building produce goods. Otherwise I see no base to connect all products. Still my answer to your previous question applies.
The zen zone might "need" 5x5 to max out, but it's space efficient as it provides needs for everything not just goods. Meaning you'd need to compare to if you only had 5x5 repeats of that set throughout your city compared to manually doing everything separate to find out what the true cost is
The biggest benefit for it is I don't have to worry about the cost of supplies or coins for producing those goods either.
Whereas in Houndsmoor I can't produce ANYTHING from a goods building because when upgrading my housing I ran out of supplies (I started with 700k), but my event buildings and GBs can continue to produce in this down time. So what's fair for the trades there?
Correct regarding Zen Zone. I just didn't want to write a lot to Agen327 because he is not constructive and can't or don't want to understand any of my answers to him. It's possible to calculate the exact number of tiles in each era we save by not havein supp and pop building. It's all done in the document for all buildings. So as for the Zen Zone - my answer would be the same as for the first question.
One last thing, which wiki did you consult? You said it didn't tell you about the happiness aspect but yesterday I looked and noticed there were goods buildings that take away happiness as I was looking up stuff for how I'd use the dynamic tower
I've used this one
CE, TE, FE has information about happines modificators and they are counted in the document as a bonus or minus to tiles to compensate the aided cultural building of that age. As for the next eras wiki states that there are no happines modificators and that's used in the calculation. I think information about happiness in those eras are from Agent327 - so I don't trust it too much based on all his answers.