DeletedUser113976
Proposal : Add an additional trade option that allows for random trading of Blueprints for a Random Great Building
Current System : You can trade 2 Blueprints of a specific Great Building for a random Blueprint of the same Great Building
Details : Create a second option that allows one to trade say 4 Blueprints of a Great Building for a random Blueprint of any Great Building. Perhaps using the same or similar randomizer that is used when Aiding another person and you get a Blueprint. This will allow players to still put the Blueprints to use if they are using a certain strategy where a particular Great Building will be of little to no use to them or accessing a higher level is of no interest to them without granting anyone an advantage since the Blueprint they get will be completely random although it would be nice if one was not to get the same Great Building Blueprint that one was trading the 4 Blueprints from but depending on the randomizer if the likelihood of this happening would be fairly small then I suppose it would be okay. Not appreciated but I guess no less annoying than trading 2 Blueprints and getting one of those back in return.
Abuse Prevention : Since it requires you to trade 4 Blueprints from a single Great Building and the Blueprint you get in return is completely random there should not be an avenue for abuse with this as the concept is very similar to what already exists.
Yes all those extra unused Blueprints folks have will cause an initial run on the market so-to-speak but ultimately it would be no different than if they had been doing it all along. Then once the initial surge is out of the way you will have a more normal flow. It would still require 4 Blueprints of one Great Building to get 1 Random Blueprint of a Great Building with no guarantee that you would get a specific Blueprint as it would be a 1 in 34 or 35 (if you can get the building you are trading from as well) chance. This is of course assuming the percentage chance to get anyone of the 35 Great Buildings is the same and while I would be guessing I believe this not to be the case as I get more of certain buildings than I do of other buildings and have not gotten some buildings at all. As such I believe the randomizer associated with Aiding someone takes this into account already somehow and thus would curtail the farming of any specific Blueprint.
Lastly, as stated, this suggestion would use whatever mechanism is currently in place for gaining a Blueprint from Aiding someone. Thus this would allow the use of a game feature that already exists (no extra coding required) rather than creating something new. Basically simply selecting the 4 Blueprints you want to trade and clicking the Trade 4 button launches the mechanism used by the Aid to generate a random Blueprint. Thus minimal coding effort required to implement a new and useful feature.
Current System : You can trade 2 Blueprints of a specific Great Building for a random Blueprint of the same Great Building
Details : Create a second option that allows one to trade say 4 Blueprints of a Great Building for a random Blueprint of any Great Building. Perhaps using the same or similar randomizer that is used when Aiding another person and you get a Blueprint. This will allow players to still put the Blueprints to use if they are using a certain strategy where a particular Great Building will be of little to no use to them or accessing a higher level is of no interest to them without granting anyone an advantage since the Blueprint they get will be completely random although it would be nice if one was not to get the same Great Building Blueprint that one was trading the 4 Blueprints from but depending on the randomizer if the likelihood of this happening would be fairly small then I suppose it would be okay. Not appreciated but I guess no less annoying than trading 2 Blueprints and getting one of those back in return.
Abuse Prevention : Since it requires you to trade 4 Blueprints from a single Great Building and the Blueprint you get in return is completely random there should not be an avenue for abuse with this as the concept is very similar to what already exists.
Yes all those extra unused Blueprints folks have will cause an initial run on the market so-to-speak but ultimately it would be no different than if they had been doing it all along. Then once the initial surge is out of the way you will have a more normal flow. It would still require 4 Blueprints of one Great Building to get 1 Random Blueprint of a Great Building with no guarantee that you would get a specific Blueprint as it would be a 1 in 34 or 35 (if you can get the building you are trading from as well) chance. This is of course assuming the percentage chance to get anyone of the 35 Great Buildings is the same and while I would be guessing I believe this not to be the case as I get more of certain buildings than I do of other buildings and have not gotten some buildings at all. As such I believe the randomizer associated with Aiding someone takes this into account already somehow and thus would curtail the farming of any specific Blueprint.
Lastly, as stated, this suggestion would use whatever mechanism is currently in place for gaining a Blueprint from Aiding someone. Thus this would allow the use of a game feature that already exists (no extra coding required) rather than creating something new. Basically simply selecting the 4 Blueprints you want to trade and clicking the Trade 4 button launches the mechanism used by the Aid to generate a random Blueprint. Thus minimal coding effort required to implement a new and useful feature.