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Cultural Settlements - Aztecs Feedback

wont be playing that rubbish.....it is all a grindfest

(17 days grind x 14 times to get the final buildings a time sink of potentially up to 288 days and many thousands of repetition clicks )

....and a diamond sink.....i had enough finishing the vikings, NEVER AGAIN, i will get 12 sentinels instead and save the UNORIGINAL , BORING , UNINNOVATIVE MESS that is INNO.....
each day i want to play less and less.... and my guildies agree....ZERO INTEREST IN SETTLEMENTS.....you should get the prizes after 1-2-3 times max...but making content COSTS MONEY....... so GRIND WHILE WE GET RICH.....INNOPHILOSOFY!!
I feel your pain - the game is becoming less & less enjoyable each day now. Events every other month, corrupt game algorithms, cheats on every world, management that doesn't care so long as their pockets are filling, and so on.
 

dorocill

Corporal
The artwork is great. Hats off to the game illustrators. The mini game is interesting & a reminder of the mine sweeper. The play slow & boring but expected after 3 civilizations.
 

MasTTerror

Warrant Officer
This minigame from Courtyard have 1 BUG:

When you do let say all 3 minigames, you got some reward (aztec goods). This rewards are added asap to the Aztec settlement bar above.

When you leave the settlement, and do 1 fight (let say on saab continental map after 1hour), you got all 3 popus from goods, what you win in minigame.

This popups would needed to pop-up after you finish each minigame, not when you do your first attack in game. Correct?
 

MasTTerror

Warrant Officer
This minigame from Courtyard have 1 BUG:

When you do let say all 3 minigames, you got some reward (aztec goods). This rewards are added asap to the Aztec settlement bar above.

When you leave the settlement, and do 1 fight (let say on saab continental map after 1hour), you got all 3 popus from goods, what you win in minigame.

This popups would needed to pop-up after you finish each minigame, not when you do your first attack in game. Correct?
And here is the picture of this bug:

 

pipo69

Private
I started Aztecs now and got the feeling it is slow. Most likely it is just a feeling and will disspear after a couple of runs.

1h built for shrine did surprise me. Normaly that would be the case for more adanced currency producing buildings.

The buildings appear to look nicer are more collourfull than with previous settlements.

Finished the first first 3 mini games and got some goods. The minigame in itself is a nice variation and addition to the game. Though I did not like the envirement surrounding it. Everything about the minigame is screaming please spend diamonds or you will fail and miss out on goods.

For most features and event it is possible to complete everything succcesfull without paying diamonds. With the limit of 12 turns for 12 goods on such huge playing field the chance to get all 12 goods is pure luck. It has nothing to do with strategy, hard work or deteminiation. If you want all the goods you to have such an exceptional lucky day that I do not think many of us will ever succeed in it. The alternative is to keep spending diamonds till you have them all. And once you have them you will get prompted with the question to spend even more diamonds so that your resulting goods gets boosted...

Will try to finish the first run within the bonus time limit without spending diamonds.
 

Madmire

Private
Finished my first Aztecs and starting my second.

Aztecs feels like Vikings with new artwork, overpriced expansions with permanent impediments (something you could avoid in Vikings), and a minigame about 1/3rd as functionally useful as the Japan minigame.
Between the overpriced epansions with all having impediments, Egypt's Road Tax and the 1 hour build time on shrines, this settlement must be hell for phone players.

Inno's designers have done a fantastic job of combining the worst elements of the previous settlements.
 
Aztecs feels like Vikings with new artwork, overpriced expansions with permanent impediments (something you could avoid in Vikings), and a minigame about 1/3rd as functionally useful as the Japan minigame.
What do you mean by avoiding impediments? I am currently Round 8 Vikings (and completed Japan), and impediments are there too. If you abandon and decide to redo it later, it has the exact same impediment locations. Other than learning to ignore or work around them - what are you avoiding?
 

Butterfly567

Master Corporal
It really is hard work! The expansions are way too expensive as the extra goods from the mini-game do not amount to much. I am on my first round, and I can’t see finishing anywhere near on time. After Egypt being so breezy, this is going to be hard to keep going....
 

Madmire

Private
What do you mean by avoiding impediments? I am currently Round 8 Vikings (and completed Japan), and impediments are there too. If you abandon and decide to redo it later, it has the exact same impediment locations. Other than learning to ignore or work around them - what are you avoiding?
Typical Viking strategy is to only buy expansions with no impediments. I found a less than ideally placed expansion with no impediment was superior to a better located expansion with an impediment sticking out of the middle of it. There are 7 expansions with no impediment, and 5 expansions with only 1 impediment. That leaves you with 8 expansions and 'one' square blocked by impediments. For Aztecs you'll eventually end up with 8 expansions and 6 squares blocked but the 2 square impediments have an even bigger impact as your removal tools will lag well behind your expansion acquisition.
 
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