Skrypt
Private
Proposal:
The ability to set up an attack and defense army and run a sandbox battle to test various unit combinations and their efficiency against specific armies.
Have you checked for similar ideas?:
Yes
Reason:
Beginner and casual players will be able to learn the basics of fighting and intermediate players will be able to master their skills.
Details:
There are multiple ways to implement this feature. I will start with the seemingly easier one:
As shown in the image above, a new button (green square) would be available on the Army Management screen. Upon clicking it, you would be taken to a randomly generated map with the Currently Selected Army being controlled by you and your Defending Army being controlled by the AI.
I have purposely used two units from the defending army in the attacking army - this should be possible and the troop should appear in both armies.
A rather more complex approach:
The Army Management button from the navigation menu at the bottom left of the screen would open a sub-menu, just like the Global button does. See the above images for a better understanding.
That sub-menu would have a button that leads to the regular Army Management screen, where you can set up your attacking and defending armies. It would, however, also have a new button that would take you to a Battle Simulator (or Battle Training or any better name you come up with) - Image 2.3 below - that let's you choose an attacking army and defending army from a list of all units in the game and would let you choose what AI behaviour you want to play against (continent map, etc).
At the very top of the screen you can select the attacking and defending bonuses for both armies (default would be set to 0) and the AI behaviour of the defending army.
The red rectangle (further called Unit Selection Menu or USM) would contain one icon of each unit, even units from higher ages and units that you don't have currently, filterable by the buttons above the area, as known from the Army Management screen. You could drag and drop the unit from the Unit Selection Menu into both armies at the top (Attacking / Defending), depending on where you want the unit to go. Alternatively, Left Clicking would put the unit into the Attacking army, Shift + Left Clicking would put the unit into the Defending Army. The unit would not disappear from the USM! (There would be infinite amounts to use as they are only available within the battle simulator.
Clicking any unit in the Attacking/Defending Army would remove it again.
The Start Battle button, as the name suggests, starts the battle with your defined settings.
Balance:
-
Visual Aids:
Added as spoilers in the text.
Please share your opinions and vote whether you like the idea or not! Thank you for reading.
The ability to set up an attack and defense army and run a sandbox battle to test various unit combinations and their efficiency against specific armies.
Have you checked for similar ideas?:
Yes
Reason:
Beginner and casual players will be able to learn the basics of fighting and intermediate players will be able to master their skills.
Details:
There are multiple ways to implement this feature. I will start with the seemingly easier one:
I have purposely used two units from the defending army in the attacking army - this should be possible and the troop should appear in both armies.
A rather more complex approach:
That sub-menu would have a button that leads to the regular Army Management screen, where you can set up your attacking and defending armies. It would, however, also have a new button that would take you to a Battle Simulator (or Battle Training or any better name you come up with) - Image 2.3 below - that let's you choose an attacking army and defending army from a list of all units in the game and would let you choose what AI behaviour you want to play against (continent map, etc).
The red rectangle (further called Unit Selection Menu or USM) would contain one icon of each unit, even units from higher ages and units that you don't have currently, filterable by the buttons above the area, as known from the Army Management screen. You could drag and drop the unit from the Unit Selection Menu into both armies at the top (Attacking / Defending), depending on where you want the unit to go. Alternatively, Left Clicking would put the unit into the Attacking army, Shift + Left Clicking would put the unit into the Defending Army. The unit would not disappear from the USM! (There would be infinite amounts to use as they are only available within the battle simulator.
Clicking any unit in the Attacking/Defending Army would remove it again.
The Start Battle button, as the name suggests, starts the battle with your defined settings.
Balance:
-
Visual Aids:
Added as spoilers in the text.
Please share your opinions and vote whether you like the idea or not! Thank you for reading.
Last edited: