DeletedUser111866
World: F (should be world-independent)
App version: 1.120.2 (this wasn't in place in 1.119)
Overview: Sometimes the game gives wrong values for time left on various buildings if it's left minimized for a prolonged time (1h and more). Say, I collect all 8h coins within a timespan of 20 seconds, then open the game 6h afterwards and see them all have aboit 2h left. Then I leave the game minimized (in background) for 2h or more then try collecting coins again. But I see only several houses being ready, others still show 2h left O_O. Reloading fixes the issue, so it's purely client side.
How often this occurs: Don't have time to test extensively, looks like it always happens after a certain threshold. Sometimes I see this occur around town hall displaying 22h left while actually it's only 9h, that happens when I left the game overnight. I expect the threshold is whenever something gets ready to collect.
Urgency: Minor (display/client only)
Preventative actions: Force-reload works 100%, but it's pretty annoying.
I searched for this: Yes, haven't found anything resembling this behavior.
App version: 1.120.2 (this wasn't in place in 1.119)
Overview: Sometimes the game gives wrong values for time left on various buildings if it's left minimized for a prolonged time (1h and more). Say, I collect all 8h coins within a timespan of 20 seconds, then open the game 6h afterwards and see them all have aboit 2h left. Then I leave the game minimized (in background) for 2h or more then try collecting coins again. But I see only several houses being ready, others still show 2h left O_O. Reloading fixes the issue, so it's purely client side.
How often this occurs: Don't have time to test extensively, looks like it always happens after a certain threshold. Sometimes I see this occur around town hall displaying 22h left while actually it's only 9h, that happens when I left the game overnight. I expect the threshold is whenever something gets ready to collect.
Urgency: Minor (display/client only)
Preventative actions: Force-reload works 100%, but it's pretty annoying.
I searched for this: Yes, haven't found anything resembling this behavior.