No I didn't! Well well well, that changes a few things. Maybe some of them will focus a little more on farming. It also means that lower era players may continue to have difficulties finding someone to sell them Titan era goods.You do know that beyond level 10 the Titan GBs all require goods and coins in addition to a set of BPs to unlock a level, right?
A lot of the newest Event Buildings don't have Coins, or drastically reduced amounts of Coins., so the SMB can help a little in reducing the number of 'declines' so in practice can increase production further, assuming there are a few coins buildings in town to collect from, eg. many of the event buildings, checkmate square, etc.
Small remark as you may not be aware of this but in the space era's you can't plant current age good buildings in your main city but only in your space colony. You also don't use unrefined goods to produce 2 of the 5 goods, depending which unlocks for you on the map, but the special good (e.g. Venus carbon for SAV) of you space age.
I stopped planting them when the menagerie got upgraded and went for 3 current age and 3 previous age menageries. A menageries produces 25 goods a day and that was also what I could get out of a goods building. Menagerie can be motivated so secured from plundering and doesn't require anything (no unrefined goods, supplies or gold). After a while I got rid of my menageries on my main and simply kept the cultural settlement buildings at previous age for the supplies production.I don't know about you, but I have not used current age goods buildings since special buildings started producing them. They do so without the use of unrefined goods. It started with sets and the Sleigh Builder really made current age goods buildings obsolete. The Summerhold Manor lvl 9 of the latest Event produces 30 current age goods and 5 previous age goods. Why would you need goods buildings?