DeletedUser
Proposal:
I propose the ability to define a personal list of priorities for the Defensive AI to follow be added to the game.
Have you checked the forums for the same or similar idea:
I have seen many threads discussing the AI's drawbacks, but none that proposed an idea like this.
Reason:
Everyone knows that the AI used on defense is predictable and easily tricked. Common tactics include using a Fast unit to lead the enemy back and forth across the map, or using a Grenadier to absorb enemy Long Range attacks. Some go as far as to say it's impossible to properly defend your town because of this.
Details:
The current AI obviously uses a list of priorities when deciding on an action. A simplified example is:
1) Most Damaged unit in range
2) Closest Ranged unit in range
3) Closest Melee unit in range
4) Stay out of range
My suggestion is to add a screen in game that lets you define a personal list of priorities for your units to use. For example a "Furthest Ranged Unit" priority would throw a wrench into the standard 7 Long Range + 1 Grenadier attacks.
In my example visual aid below, you can define behavior by defending unit type. Hopefully self explanatory.
Visual Aids:
Visual aids within spoiler tags.
Balance/Abuse Prevention:
No balance or abuse issues as far as I can tell.
Summary:
Having no technical knowledge of how defending AI is currently set up, I have no idea if something like this is possible. Also, changes planned with the upcoming Guild Wars may make something like this not worth adding. It may just be a pipe dream.
But with the way things currently are in game, an option like this would make PVP battles more interesting and challenging. It might encourage people to actually try to defend their cities again instead of giving up on being able to defend properly and going the 2 spearmen route.
I look forward to hearing everyone's feedback.
EDIT: This could also make NPC battles more interesting as well if the same idea were applied to them. For example one province could have warriors that charge into battle, while another might be more cautious and prefer to stay back and attack from range.
EDIT2: At least look at the first visual aid before you decide! I'm really proud of it!
I propose the ability to define a personal list of priorities for the Defensive AI to follow be added to the game.
Have you checked the forums for the same or similar idea:
I have seen many threads discussing the AI's drawbacks, but none that proposed an idea like this.
Reason:
Everyone knows that the AI used on defense is predictable and easily tricked. Common tactics include using a Fast unit to lead the enemy back and forth across the map, or using a Grenadier to absorb enemy Long Range attacks. Some go as far as to say it's impossible to properly defend your town because of this.
Details:
The current AI obviously uses a list of priorities when deciding on an action. A simplified example is:
1) Most Damaged unit in range
2) Closest Ranged unit in range
3) Closest Melee unit in range
4) Stay out of range
My suggestion is to add a screen in game that lets you define a personal list of priorities for your units to use. For example a "Furthest Ranged Unit" priority would throw a wrench into the standard 7 Long Range + 1 Grenadier attacks.
In my example visual aid below, you can define behavior by defending unit type. Hopefully self explanatory.
Visual Aids:
Visual aids within spoiler tags.
Example of possible Defensive Priorities screen.
Example placement of a "Set Defensive Priority" button. Not really an important aspect, it could go anywhere.
Balance/Abuse Prevention:
No balance or abuse issues as far as I can tell.
Summary:
Having no technical knowledge of how defending AI is currently set up, I have no idea if something like this is possible. Also, changes planned with the upcoming Guild Wars may make something like this not worth adding. It may just be a pipe dream.
But with the way things currently are in game, an option like this would make PVP battles more interesting and challenging. It might encourage people to actually try to defend their cities again instead of giving up on being able to defend properly and going the 2 spearmen route.
I look forward to hearing everyone's feedback.
EDIT: This could also make NPC battles more interesting as well if the same idea were applied to them. For example one province could have warriors that charge into battle, while another might be more cautious and prefer to stay back and attack from range.
EDIT2: At least look at the first visual aid before you decide! I'm really proud of it!
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