it has nothing to do with boosts, its about range and maximum hitpoints
ok so please help me by explaining how a drummer+7 rogues beats a SAM warden+ 7 rogues. Defence boost does really count here.
Sam warden 400 attack points +
600 defence points plus your personal % so that would bring
defence up to around 3600 (over 500% defence)
Drummer 10 attack 10 defence + nothing else as this was a DA in GvG
Rogue 100 attack, 1 defence + nothing else
so even if warden walks into the lions den and got hit by 7 rogues it should not die, but since it can only convert 1 rogue per go that means 7 hits followed by 6 hits followed by 5 etc, factor in that it takes warden 2-3 moves to get into lions den area during which he would covert 1-2 rogues, that means 6-7 rogues could hit it, no big deal yet. the attacking rogues should get to the lions den in 4 moves so that that allows 2 -3 waves of rogue attacks on the warden. 1st one 6 or 7, 2nd 5-6, 3rd 4-5, so a total of 15 to 18 hits before the attacking rouges join in and get converted.
18 hits at 100 points V's 3600 defence??