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1 drummer + rogues beats SAM warden + rogues - HOW

DeletedUser

i do it with balistas from Iron Age but ok
(7Rogues+1Warden LOSE from 1 Drummer + 7 Rogues)
 
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DeletedUser

its on GvG ember, once the Rogue goes 1st then its the priority.
The Warden* gave 1 hit to Drummer then 2 to Rogue and then Died
 
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LastWarrior

Lieutenant Colonel
the warden goes out further then all the hefty drummers hit him, once he has been hit he is the target lol
 

DeletedUser653

boosts are over 1000 attack and 500 DA hence my shock as seeing that. Can only think warden marches up field faster than rogues who then all hit him one after the other while warden slowly converts them to drummers. maybe 7 rogues hitting a warden is enough to kill it even with 500% DA?

kingrobert, as far for sensible troops 1 warden and 7 rogues wins most fights as long as not 4 or more artillery in which case 8 sentinels work. only need 2 wardens when doing a 2 wave defence
 

DeletedUser653

it has nothing to do with boosts, its about range and maximum hitpoints
ok so please help me by explaining how a drummer+7 rogues beats a SAM warden+ 7 rogues. Defence boost does really count here.

Sam warden 400 attack points + 600 defence points plus your personal % so that would bring defence up to around 3600 (over 500% defence)
Drummer 10 attack 10 defence + nothing else as this was a DA in GvG
Rogue 100 attack, 1 defence + nothing else

so even if warden walks into the lions den and got hit by 7 rogues it should not die, but since it can only convert 1 rogue per go that means 7 hits followed by 6 hits followed by 5 etc, factor in that it takes warden 2-3 moves to get into lions den area during which he would covert 1-2 rogues, that means 6-7 rogues could hit it, no big deal yet. the attacking rogues should get to the lions den in 4 moves so that that allows 2 -3 waves of rogue attacks on the warden. 1st one 6 or 7, 2nd 5-6, 3rd 4-5, so a total of 15 to 18 hits before the attacking rouges join in and get converted.

18 hits at 100 points V's 3600 defence??
 

DeletedUser

ok so please help me by explaining how a drummer+7 rogues beats a SAM warden+ 7 rogues. Defence boost does really count here.

Sam warden 400 attack points + 600 defence points plus your personal % so that would bring defence up to around 3600 (over 500% defence)
Drummer 10 attack 10 defence + nothing else as this was a DA in GvG
Rogue 100 attack, 1 defence + nothing else

so even if warden walks into the lions den and got hit by 7 rogues it should not die, but since it can only convert 1 rogue per go that means 7 hits followed by 6 hits followed by 5 etc, factor in that it takes warden 2-3 moves to get into lions den area during which he would covert 1-2 rogues, that means 6-7 rogues could hit it, no big deal yet. the attacking rogues should get to the lions den in 4 moves so that that allows 2 -3 waves of rogue attacks on the warden. 1st one 6 or 7, 2nd 5-6, 3rd 4-5, so a total of 15 to 18 hits before the attacking rouges join in and get converted.

18 hits at 100 points V's 3600 defence??
When a Stone Thrower (Bronze Age) Attacks a Unit of Space Age Mars (no matter if it has 1% or 1.000.000.000% Defence boost)
The SAM unit will lose 1 hit point.
Agreed till here ?
 

DeletedUser653

Thanks, with that clue, yes i can see the way it happens assuming the warden marches straight up field to commit suicide, forgot all about the min hit point.

drummers special skills now come to bear which is to add an extra hit to other units, so rogues now do 2 hits per attack. so not such a silly defence if the warden comes right up field and his rogues get left behind. cheers r21r
 
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