just want to add, that when a feature is applied to both casual and non casual players, huge gaps and frustration will be seen.
maybe in the future they choose to make changes, hopefully in the same line with player needs and playstyles.
it is like Platinum or Nothing, and as you said, if a member is not in a top guild, either he will meet defeat or inactivity on his map..
having zero attrition penalties within the game wants knocking on the head . Maybe only 1 type of build per sector could solve this to stop teams loading 5/6 seiges onto one sector
Yeah the main point was that you can't be casual or non casual with something that is always on 24/7 and always requiring a grind like Battlegrounds, if you want to be able to play it at all.
That's why there needs to be more than 3 days off between GBG sessions, and it has all kinds of re-balancing issues with the leagues and the 0 attrition exploits. We have some guilds in diamond who barely leave their HQ area (how did they even get promoted... ask the MMR formula, or maybe all the barely active maps in platinum league) and we have 3-4 guilds who can take over the whole board, and very little in between.
For months now, many top guilds on our server don't really compete, they split up the board into where each guild can have 3-4 camps and farm all around it. Good rewards I guess, but boring. The "winning" place at the end is meaningless - similar rewards for each, and it was farming anyway. The attrition rate was adjusted a couple of times already, but with the right siege camp combo, one player can solo adjacent sectors with 0 attrition... and that's nearly the totality of what GBG is about at this point: Siege camps and farming. I'm beating my swords into plowshares, literally.
Part of the reason it got like that is people don't want to watch the board 24/7 every week (or spend their treasuries dry with buildings over and over) and maintain high alert for real competition. If we just farm, then it's a bit of a break, but still requires a lot of management and communication to make it run smoothly within the guilds.
Two weeks on and two weeks off would be a much better rotation schedule. Inno is burning out the very people who keep the game running - the leaders! This started with a post from a top guild leader on G world who is (from the sound of it) on the edge of being burned out and watching people leave the game. I've lead a top 10 guild on C world for 6 years now, and I'm fed up with the ever-increasing demands on my time, and watching people opt out of the game because of all the time demands too.
Active or inactive guilds seems to be the way it's going, we meet the same issue in GE, either the other guilds don't participate at all and barely get out of the starting gate, or they score somewhere in the max between 100% and 133%. and that's because there's TOO MUCH to be done now and people in an active guilds are asked to do:
- GE every week, most guilds want level 2 and 3 done, at least. Use your attempts, ticking timer!
- Battlegrounds at the same time every week, except for a 3 day break. Use your attrition, ticking timer!
- GvG every day, for those who own a computer and know how to login to one; get those shields at reset, ticking timer!
- Settlements (ticking timer!), antiques auctions (ticking timer!), space colonies and mine ore (ticking timer!) in Mars and SAAB
- Manage and Collect your city (this alone can take 30 minutes stopping every 100 fps to spend because that's the collection limit)
- Daily quests (ticking timer!) and story quests (I don't know how anyone finds time to play the "regular" game map who isn't finished/SAAB)
- oh and if you're not too busy with all that remember to mot/pol your mates and collect/sit in taverns. Maybe read some messages.
- PvP in the hood? who has time... PvP Arena with another (ticking timer!) - even if it worked correctly, it's not adding anything new to the game
- God forbid if there is also an Event active. Ticking timer!
The only things above that existed when I started the game was Manage your city, Hood PvP, and Guild GvG. Events were 4 times a year and actually special when they rolled around, people looked forward to them instead of dreading them. When GE was added, it was a tough adjustment for a lot of people who just liked to city build and play the regular campaign map, but it remained manageable. Battlegrounds is a bridge too far. You can't just keep adding things onto the game like a patchwork quilt - and people don't find it fun to have to spend hours a day to remain competitive. If they can't compete, they quit.