Prinza the Hunter
Monarch
Proposal:
Create a sports 'building' that allows players to play their team against neighbourhood teams.
I don't really care what the sport is: it isn't important to the proposal. I think it should be something which does not require a lot of ground - and therefore a big building [sorry, cricket fans] - such as squash, boules or volleyball.
(There was a recent sketchy suggestion for 'more sports buildings' but I see nothing else.)
Alternate proposal:
Create a sports 'building' to sit in one player's city, that allows a guild to play their sports team against other sports teams from other guilds.
Reason:
Expand the games interactivity. Enable some competitiveness without combat, which some people have asked for. Use up coins, which most players have an ample supply of.
With the alternate proposal, it would also encourage more guild interaction and cooperation.
Details:
(First, I need to pick a sport. I will use curling, a recent Olympic sport. I emphasise that I really don't care what the sport is.)
Each player can build a curling building. When they have a curling building, they automatically have a curling team that every other player in the neighbourhood is invited to compete against. To compete against the other teams, the player has to invest coins (possibly some each day); they choose how much to invest in the game. Winning is simply based on how many coins a player invested. The investments for the neighbourhood go into a 'curling pool'.
Each week, the curling competition closes and winners awarded. The winnings are something like:
1st place: 50% of the curling pool plus one week's happiness boost of 20%
2nd place: 25% of the curling pool plus one week's happiness boost of 10%
3rd place: 10% of the curling pool plus one week's happiness boost of 4%
(No other placements, so that 15% of the curling pool is lost each week.)
If there are only two curling players in the neighbourhood, the 3rd place prize is shared between them. If there is only one curling player in the neighbourhood, they get the entire curling pool (i.e. they get their coins back) plus all prize happiness: this will encourage players to build the curling building and take part.
[Just to add a bit of spice, the bottom players could get a small happiness punishment (just 1 or 2%) as their team did so badly!]
Alternate Proposal Details:
The alternate proposal is for a guild's team to play against other guild's teams. With this, it is not even necessary to restrict to just one sport, as a guild could be hosting several different sports buildings in different members. (I think each player should still only have one sports building to play guild sports: any more can lead to corruption issues.)
It might be necessary to restrict the pool of guilds (the same as those on GE? That level of cross-world transaction could have issues, though) or allow a guild/guild member to select which guilds he wishes to challenge that week.
The competion is not necessarily restricted to one week, and not restricted to the same point in a week as the neighbourhood changes.
(That's as far as I have developed the guild sports idea. It's not completely thought-through, even though it has some benefits to it.)
Visual Aids:
Not at this stage!
Balance:
Tricky. No doubt some players will push millions into the sport and could get back several times that for their investment. That can escalate dramatically, as each week the user pushes more and more millions into the game. Maybe the possible winnings should be limited in some way but that seems unfair since you might have just lost a week after putting a million in and so want to put three million in this week. Maybe it would be better to limit by investment, so that a player is only ever able to put in x amount (scaled with their age/the average age of the neighbourhood) or put in 30% of the existing pool each day, whichever is greater.
Abuse Prevention:
No abuse issues spotted other than adressed already.
Summary:
I prefer the guild sports competition (the Alternate Proposal), particularly with a range of possible sports, but I have not thought it all out.
Either way, the idea is to introduce some fun with a paradigm that many people already engage with, giving some realistic rewards (money and joy) for winning. The nett effect is to reduce the coins in supply, while giving something tenuous in exchange.
Create a sports 'building' that allows players to play their team against neighbourhood teams.
I don't really care what the sport is: it isn't important to the proposal. I think it should be something which does not require a lot of ground - and therefore a big building [sorry, cricket fans] - such as squash, boules or volleyball.
(There was a recent sketchy suggestion for 'more sports buildings' but I see nothing else.)
Alternate proposal:
Create a sports 'building' to sit in one player's city, that allows a guild to play their sports team against other sports teams from other guilds.
Reason:
Expand the games interactivity. Enable some competitiveness without combat, which some people have asked for. Use up coins, which most players have an ample supply of.
With the alternate proposal, it would also encourage more guild interaction and cooperation.
Details:
(First, I need to pick a sport. I will use curling, a recent Olympic sport. I emphasise that I really don't care what the sport is.)
Each player can build a curling building. When they have a curling building, they automatically have a curling team that every other player in the neighbourhood is invited to compete against. To compete against the other teams, the player has to invest coins (possibly some each day); they choose how much to invest in the game. Winning is simply based on how many coins a player invested. The investments for the neighbourhood go into a 'curling pool'.
Each week, the curling competition closes and winners awarded. The winnings are something like:
1st place: 50% of the curling pool plus one week's happiness boost of 20%
2nd place: 25% of the curling pool plus one week's happiness boost of 10%
3rd place: 10% of the curling pool plus one week's happiness boost of 4%
(No other placements, so that 15% of the curling pool is lost each week.)
If there are only two curling players in the neighbourhood, the 3rd place prize is shared between them. If there is only one curling player in the neighbourhood, they get the entire curling pool (i.e. they get their coins back) plus all prize happiness: this will encourage players to build the curling building and take part.
[Just to add a bit of spice, the bottom players could get a small happiness punishment (just 1 or 2%) as their team did so badly!]
Alternate Proposal Details:
The alternate proposal is for a guild's team to play against other guild's teams. With this, it is not even necessary to restrict to just one sport, as a guild could be hosting several different sports buildings in different members. (I think each player should still only have one sports building to play guild sports: any more can lead to corruption issues.)
It might be necessary to restrict the pool of guilds (the same as those on GE? That level of cross-world transaction could have issues, though) or allow a guild/guild member to select which guilds he wishes to challenge that week.
The competion is not necessarily restricted to one week, and not restricted to the same point in a week as the neighbourhood changes.
(That's as far as I have developed the guild sports idea. It's not completely thought-through, even though it has some benefits to it.)
Visual Aids:
Not at this stage!
Balance:
Tricky. No doubt some players will push millions into the sport and could get back several times that for their investment. That can escalate dramatically, as each week the user pushes more and more millions into the game. Maybe the possible winnings should be limited in some way but that seems unfair since you might have just lost a week after putting a million in and so want to put three million in this week. Maybe it would be better to limit by investment, so that a player is only ever able to put in x amount (scaled with their age/the average age of the neighbourhood) or put in 30% of the existing pool each day, whichever is greater.
Abuse Prevention:
No abuse issues spotted other than adressed already.
Summary:
I prefer the guild sports competition (the Alternate Proposal), particularly with a range of possible sports, but I have not thought it all out.
Either way, the idea is to introduce some fun with a paradigm that many people already engage with, giving some realistic rewards (money and joy) for winning. The nett effect is to reduce the coins in supply, while giving something tenuous in exchange.
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