DeletedUser103370
Proposal
A research tree for guilds, similar to the personal one.
Have you Checked the Ideas section for the same idea posted by someone else? Is this idea similar to one that has been previously suggested?
NA.
Reason
Further motivation to cooperate even more within guilds, possibility to make guild-only features dependent on cooperation instead of purely points.
Details
Visual Aids
Balance
N/A.
Concerns
Awaiting feedback.
Abuse Prevention
N/A.
Summary
Guild research-tree.
A research tree for guilds, similar to the personal one.
Have you Checked the Ideas section for the same idea posted by someone else? Is this idea similar to one that has been previously suggested?
NA.
Reason
Further motivation to cooperate even more within guilds, possibility to make guild-only features dependent on cooperation instead of purely points.
Details
- Tech tree accessible by the guild's members
- Advancing in a tech should depend on cooperation instead of points. This is very important, what I mean by that is let's say you have a guild with 30 people. 1 of them is dedicated the rest don't care. With the personal research you only need to have a certain amount of goods/FPs to unlock it, so that 1 individual could unlock the whole guild tree, without the rest participating. But the goal is to involve as many as possible, thus another approach is needed. For example instead of a fix number of FPs/goods to unlock a certain tech, all members would have to donate a fix number individually. This could be anything and combined, also it could change from member to member depending on their level. Ie. to unlock the first one, members who are in IA would have to donate X goods from and below IA, plus they would have to participate in GE battles X times, perhaps donate FPs.
- I'd go even further, to keep the guild tech fluid and interesting, I'd make some of the tech using kind of an upkeep. So an unlocked tech would gradually decrease in time, reaching a certain threshold it'd become locked again. This would mean that guild members would have to continuously participate to keep it unlocked. This approach could be used to access special features, perhaps special maps, or special rewards.
Visual Aids
I can imagine a tree like the settlers for example, the powerful fluid bonuses could be the three big ones on the sides (for example huge attack/defense/universal GB boosts)
Balance
N/A.
Concerns
Awaiting feedback.
Abuse Prevention
N/A.
Summary
Guild research-tree.
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