DeletedUser2989
What's wrong with rewarding the active with more? :p
My issue is that activity is already rewarded and this in the original idea further increases the reward of activity when it really should just be rewarding players for their guilds level. I acknowledge that the decrease to training/healing time rewards active players over non active ones but it is that reason that I find it a difficult benefit to like and it definitely is not one I "look forward to" when trying to help my guild level (because I don't want to increase my activity to take advantage of the time decrease).
Initially after reading this, my thought were that it's always been that the shorter production times offer more goods in the long run over the longer times, so I was thinking I disagree with your proposition. However, after doing the math, your numbers still reward shorter production times. I'm torn here, because i'm afraid the devs wouldn't entertain this idea if we proposed too much of a bonus. But if you stick to the bonuses at level 10, 20, 30, etc...and then plug in your values, I actually think it's a pretty fair earning. if anything, maybe make it level 15 gets the first goods bonus, then level 25, then level 30 or 35, etc.
So good idea/feedback, appreciate that.
I proposed the slight change because to me it makes the bonus given out by the guild leveling fair to goods producers of all types in the guild. You may be right and they may prefer a guild level reward that yet again rewards the more active (see response to byeordie for current example) but they also might not want to increase the current bias (in goods production times) as guild level increases (never know with Inno). What I suggested retains the original bias towards active players that they put in place so you'd think they would have no problem. As for what levels you get the rewards at... it's hard to say without knowing if they are uncapping guild level or not. I'm sure they'd be able to find a way to space out the rewards in their existing 50 levels so that you don't get too many rewards when you reach any 1 level. A 10-15 level spacing between the "Goods boost" like you have suggested would be fine.