DeletedUser3707
*World Wide Quests
There will be a quest on each server (english, french, etc) OR world (a, b, c, d, etc) in which every player can participate in.
Example
"Mongols are raiding. Recruit 10,000 military units." A pool of 10k units must be filled. One player could fill it up, or all the players could provide a few units.
If the quest isn't completed in a given time period, EVERYONE loses a % or total of their supply/coins (mongol raid, razing). If the quests is completed, there's no penalty.
These quests can either be to prevent penalties (losing coins, supplies, military units etc) or provide rewards (coins, supplies, military units).
Another quest for example could be "Prevent Climate Change. 10,000 Supply or Goods buildings must be deleted." Again, it could be a few players just deleting buildings over again, or everyone could do a bit.
It's fun because it gets everyone involved and more people feeling like they're part of a community.
Whether people participate or not, the consequences (rewards or penalties) effects everyone.
It could be a monthly thing, that spans an entire month.
Another fun quest could be "Build a Moonbase i.e. Everyone must have a Cape Canaveral GB." If they succeed, everyone gets a free Expansion slot. Imagine the fun of everyone trying to help to get everyone that GB (you could just delete it later). You might not succeed, which is fine. These quests are supposed to be REALLY HARD.
There will be a quest on each server (english, french, etc) OR world (a, b, c, d, etc) in which every player can participate in.
Example
"Mongols are raiding. Recruit 10,000 military units." A pool of 10k units must be filled. One player could fill it up, or all the players could provide a few units.
If the quest isn't completed in a given time period, EVERYONE loses a % or total of their supply/coins (mongol raid, razing). If the quests is completed, there's no penalty.
These quests can either be to prevent penalties (losing coins, supplies, military units etc) or provide rewards (coins, supplies, military units).
Another quest for example could be "Prevent Climate Change. 10,000 Supply or Goods buildings must be deleted." Again, it could be a few players just deleting buildings over again, or everyone could do a bit.
It's fun because it gets everyone involved and more people feeling like they're part of a community.
Whether people participate or not, the consequences (rewards or penalties) effects everyone.
It could be a monthly thing, that spans an entire month.
Another fun quest could be "Build a Moonbase i.e. Everyone must have a Cape Canaveral GB." If they succeed, everyone gets a free Expansion slot. Imagine the fun of everyone trying to help to get everyone that GB (you could just delete it later). You might not succeed, which is fine. These quests are supposed to be REALLY HARD.
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