DeletedUser96867
@ mink
My point was that not only do the gvg rights have to be separated from the trusted rights, there should be multiple types of gvg rights. The rights which can be used to wipe out a guild due to army deletion, and sector freedom should be restricted to far fewer guild members than the rights to unlock defense slots and place sieges. Separating gvg rights along those 2 lines would greatly reduce the change of a spy getting the much more damaging delete army/freedom rights. So should Inno decide to implement gvg rights separate from trusted rights they may as well get it right this time and add at least 2 different gvg right levels. When i was discussing the rights issue on the test server with a mod in late November i was told adding a separate gvg right was turning into a much bigger problem than originally thought, it took them 6 weeks to come up with what they have now, which i would have considered a 15-20 minute effort for a temporary fix.
@alchemi2 On top of what Mink replied without rights needed to use the goods from guild treasury, a spy would be able to use up a guilds goods reserves placing sieges on unwanted sectors. So definitely this needs to be a right, but should be separated from the more critical rights of army deletion and granting freedom, and of course not part of the per-existing trusted right.
My point was that not only do the gvg rights have to be separated from the trusted rights, there should be multiple types of gvg rights. The rights which can be used to wipe out a guild due to army deletion, and sector freedom should be restricted to far fewer guild members than the rights to unlock defense slots and place sieges. Separating gvg rights along those 2 lines would greatly reduce the change of a spy getting the much more damaging delete army/freedom rights. So should Inno decide to implement gvg rights separate from trusted rights they may as well get it right this time and add at least 2 different gvg right levels. When i was discussing the rights issue on the test server with a mod in late November i was told adding a separate gvg right was turning into a much bigger problem than originally thought, it took them 6 weeks to come up with what they have now, which i would have considered a 15-20 minute effort for a temporary fix.
@alchemi2 On top of what Mink replied without rights needed to use the goods from guild treasury, a spy would be able to use up a guilds goods reserves placing sieges on unwanted sectors. So definitely this needs to be a right, but should be separated from the more critical rights of army deletion and granting freedom, and of course not part of the per-existing trusted right.