DeletedUser1081
Proposal: We need distinct GvG rights that guild leaders can grant at their own discretion, to allow selected members to set sieges, change defense armies, use the treasury, etc. Linking GvG rights to the "trusted" right is highly impratical.
Have you Checked the Ideas section for the same idea posted by someone else?
Yes. The need for this has been emphasized repeatedly on a server I'm not allowed to mention :cool: but not here yet.
Reason: It's extremely impractical that GvG rights (setting sieges, etc) have been linked to pre-existing "trusted" rights that guilds use for something else entirely. Guild leaders need to be able to keep privy forums private without crippling our active GvGers, and to empower our active GvGers without compromising guild leaders' privacy.
Details: It would be best to have 3 levels of GvG rights:
~ a "GvG Aide de Camp" who can replace armies;
~ a "GvG Captain" who can replace armies and also unlock defense slots, set sieges, delete armies and move the HQ;
~ a "GvG Field Marshall" who can do everything a Captain can do and also release hexes.
None of these roles would have any relation to or effect on any existing guild rights.
Guildmembers who have no special GvG rights can contribute to the guild treasury, fight in GvG battles and fill empty defense slots.
(At some point the captains and/or field marshalls need to be able to trade unneeded treasury goods for stuff they do need - but that's for some further update.)
Balance/Abuse Prevention: Guild leaders would be able to grant/revoke these rights as they see fit, so abuse prevention would be an internal guild matter.
Have you Checked the Ideas section for the same idea posted by someone else?
Yes. The need for this has been emphasized repeatedly on a server I'm not allowed to mention :cool: but not here yet.
Reason: It's extremely impractical that GvG rights (setting sieges, etc) have been linked to pre-existing "trusted" rights that guilds use for something else entirely. Guild leaders need to be able to keep privy forums private without crippling our active GvGers, and to empower our active GvGers without compromising guild leaders' privacy.
Details: It would be best to have 3 levels of GvG rights:
~ a "GvG Aide de Camp" who can replace armies;
~ a "GvG Captain" who can replace armies and also unlock defense slots, set sieges, delete armies and move the HQ;
~ a "GvG Field Marshall" who can do everything a Captain can do and also release hexes.
None of these roles would have any relation to or effect on any existing guild rights.
Guildmembers who have no special GvG rights can contribute to the guild treasury, fight in GvG battles and fill empty defense slots.
(At some point the captains and/or field marshalls need to be able to trade unneeded treasury goods for stuff they do need - but that's for some further update.)
Balance/Abuse Prevention: Guild leaders would be able to grant/revoke these rights as they see fit, so abuse prevention would be an internal guild matter.
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