The global network has received an update, allowing it to represent complex virtual worlds. People can use neural devices to dive into the network as if they were physically present.
This surge of innovation also caused a rush for untapped markets and new line of commercial products: VR Domains and Commodities.
However, the lack of worldwide regulations and security protocols allowed single individuals to rise to power within these digital domains, enabling them to interfere with global markets and finances...
On the 18th of July the new age - Virtual Future - will become available to you.
With this first part of the Virtual Future we are giving you:
- 20 main story line quests
- 10 side quests
- 15 recurring quests
- 5 expansions (victory expansion has been already available)
- 15 new technologies to research
- 5 goods buildings
- 2 new residential buildings
- 2 new production buildings
- 3 new military buildings with 3 new units
- 2 new culture buildings
- 1 new decoration
- 2 new street types
- A completely new campaign map containing 15 provinces with 130 sectors.
- 3 new player avatars
- 1 new Great Building.
Watch the video below where our game designers explain the new age!
By completing Oceanic Future, you have gained control over the entire world map. But the entire virtual world is still awaiting! That is where you will go next. After getting control over the last province from Oceanic Future, you will get the possibility to send your scout on an entire new map:
The first part of it will be then available to conquer.
Let us know what you think about the new era and its setting, as well as all the new content. We're looking forward to your feedback!
Thank you for playing Forge of Empires!
The Forge of Empires Team
PS Please be aware that we have one known issue in Virtual Future: certain tooltips display values that are boosted by Chateau Frontenac, while others shown unboosted ones. We will fix it in with the next update