DeletedUser12400
Proposal: Toggle On/Off treasure hunt
Have you checked the forums for the same or similar idea: None
Reason:Majority of players are unhappy about this feature.
Details: Players are able to toggle On/Off treasure hunt in settings.
Visual Aids:
Balance/Abuse Prevention: N/A
Have you checked the forums for the same or similar idea: None
Reason:Majority of players are unhappy about this feature.
Can you please create an option so it can be disabled?
I think this is a big fail in this game and step backward from the original idea of setting yourself intervals (buying specific houses and running cycle of supplies and goods). Another feature that need makes u to play at fixed times and keep you 24/7 in the game, and not the time that you want.
DO NOT TURN THIS GAMES INTO TRIBAL WARS WHERE YOU EITHER PLAY 24/7 OR YOU LOSE.
I will not use this feature. I ask for disable button because it is annoying in quests section.
i absolutely agree regarding the treasure hunt. if this thing is here to stay, then there must be an opt-out button. I am not interested at this level of playing (CE) to keep getting a few coins and supplies, it might be okay for lower age players. I'm not going to keep returning every 5 minutes, every hour, every 4 hours... I do realize the game makers' goal is to keep us addicted, glued to our chairs and spending money, but this is just annoying and is ruining the game for me big time. I've played for 2 years and this is the worst addition to the game EVER. it must either be time-limited or opt-in / opt-out.
I think those not wanting to participate would like a way of disabling the green tick which makes it seem there is a quest completed which I can appreciate would be annoying. I'm not convinced the format of the treasure hunt is in keeping with the game but I'm not against it. Would it be so dreadful to give those not wanting to do it a way of disabling that green tick from appearing.
In fairness, it can be valuable to low level players who don't have as many, if any, GBs and can still via this route get additional medals, FPs but maybe more usefully, unattached units that perhaps they can't even produce yet, without having to actually "do" anything beyond click a few buttons (time permitting of course).
Obviously though, players with the likes of Alcatraz (units), hagia/cape etc (FPs) and Deal (medals) won't really find this of much use, as will I not either, but I wish it would have been present this time last year from a personal point of view.
there needs to be a way of disabling/hiding it.
We need an option button to turn the Treasure Hunt feature off. I will not be made a slave to a game that i must return at a specific time to collect or start all over again. Others may like it and thats great but if a player does not want to participate we don't need an annoying button sitting there begging for attention.
My opinion..... We do not want to be addicted to FOE, this is NOT a game to get addicted to, it's a nice relaxed slow game. This treasure hunt is COMPLETELY out of sync with the whole IDEA of the game.
And so it goes... http://forum.en.forgeofempires.com/showthread.php?28668-Treasure-Hunt.
That being said,
the 5 minutes and 15 minutes and so on is ridiculous. devs want to give us a treasure hunt? make it 4hrs each or something. and make it reload every day rather than finish in one hour.
Aka 4hrs a leg of the treasure hunt trip, restarts each day, gives USEFUL gifts from the second 4 hr leg onwards.
(1st 4 hrs gives something moderately useless, each 4hr time period afte that gives fps, bps, unattached units, etc only.)
If we have to deal with this mockery of the game, at least make is something more akin to the idea of the game itself.
Details: Players are able to toggle On/Off treasure hunt in settings.
Visual Aids:
Balance/Abuse Prevention: N/A