• Dear forum reader,
    To actively participate in our forum discussions or to start your own threads, in addition to your game account, you need a forum account. You can
    REGISTER HERE!
    Please ensure a translation into English is provided if your post is not in English and to respect your fellow players when posting.
  • We are looking for you!
    Always wanted to join our Support or Forum Team? We are looking for enthusiastic moderators!
    Take a look at our recruitment page for more information and how you can apply:
    Apply
  • Forum Contests

    Won't you join us for out latest contest?
    You can check out the newest one here.

Take away the Retreat option

DeletedUser110382

+1
Remove 'retreat function' for PvP only. I am all for anything that makes it harder to plunder :Pand leave the 24 hour wait for next attack. Even better only give 1 option to plunder at the time of the attack :o
 

FantasticMrFrank

Brigadier-General
Plenty of pros and cons, the idea was only for when your attacking your neighbourhood, Not GvG or GE, PvP would be a good addition, It wouldn’t take long for troops to rebuild, might even encourage better military strategy for the begginers in the game, you dont learn much when you retreat except that your weaker than your intended target, and you don’t forfeit anything if you retreat before enemy scores a hit, maybe once your units advance past the halfway line you could only auto battle not retreat, long rangers would appreciate this option, I’m sure Inno could come up with a solution or something to reward a defence in that situation, like taking Prisoners from the attacking team and converting them into your own army
 

DeletedUser96901

Ooo nice
it also makes sense as troops lose morale.
that is a great idea: morale

every time somebody retreats or lose a fight his troops will lose 10% morale.
for every won fight it goes up 1% if below 100%.
and also every day (at midnight) its goes up to 80% if lower (a player can't increase it on his own when he dropped too low)

and morale is simply a factor when attacking for attack and defensive value
so 50% morale and your troops have only half of the value on both
(so an attacking unit that would normally start the battle with 200 attack and 160 defense would then only have 100 attack and 80 defense)
 

Shad23

Emperor
that is a great idea: morale

every time somebody retreats or loose a fight his troops will loose 10% morale.
for every won fight it goes up 1% if below 100%.
and also every day (at midnight) its goes up to 80% if lower (a player can't increase it on his own when he dropped too low)
-1 to that
maybe once your units advance past the halfway line you could only auto battle not retreat, long rangers would appreciate this option, I’m sure Inno could come up with a solution or something to reward a defence in that situation, like taking Prisoners from the attacking team and converting them into your own army
+1000 to that i fully suport that , would make a lot of sense
 

FelixPSY375

Lieutenant
ok then a great big +1
that better ?
Ok :)
that is a great idea: morale
and morale is simply a factor when attacking for attack and defensive value
so 50% morale and your troops have only half of the value on both
(so an attacking unit that would normally start the battle with 200 attack and 160 defense would then only have 100 attack and 80 defense)
Yes it is a good idea but the punishment Is too severe.
 
Top