GenghisXerxes
Private
Hi All,
I had an idea and wanted to see what anyone else thought. Please feel free to comment.
The idea is that the game counts every time you achieve a victory in battle without receiving any damage to your units. This would be measured at the Battle result screen after each battle. Players would have the option to heal units before pressing the OK button and this would count as a Total Victory. So would make Inno happy that players would be encouraged to spend diamonds. This would also disadvantage players who only Auto battle as a Total Victory is rarely achieved. Every 100 battles (or whatever number is appropriate) a player would receive a Total Victory Selection Kit with either a lvl 1 building or an upgrade option. At the highest level the building would give something like 250% attack and defence bonus for the attacking army. Maybe five levels to reach the top spot? Players can have as many as they want. Makes the fights more a battle of skill? A bit more fun? Gives an advantage to players who are not a very high level or in a powerful guild.
Any feedback appreciated.
GX
I had an idea and wanted to see what anyone else thought. Please feel free to comment.
The idea is that the game counts every time you achieve a victory in battle without receiving any damage to your units. This would be measured at the Battle result screen after each battle. Players would have the option to heal units before pressing the OK button and this would count as a Total Victory. So would make Inno happy that players would be encouraged to spend diamonds. This would also disadvantage players who only Auto battle as a Total Victory is rarely achieved. Every 100 battles (or whatever number is appropriate) a player would receive a Total Victory Selection Kit with either a lvl 1 building or an upgrade option. At the highest level the building would give something like 250% attack and defence bonus for the attacking army. Maybe five levels to reach the top spot? Players can have as many as they want. Makes the fights more a battle of skill? A bit more fun? Gives an advantage to players who are not a very high level or in a powerful guild.
Any feedback appreciated.
GX