DeletedUser112745
Introduced in December 2017, daily challenges added a new way for players to gain unique, rare and coveted rewards. Especially for emperors and empresses who ruled their empires through the app version of the game, which did not include the now-removed treasure hunt feature.
When the daily challenge begins, emperors and empresses have a choice between two possible challenge chests, both containing different rewards.
Once chosen, a series of between 2 and 7 quests will be issued, which will need to be completed in order to be rewarded either of the prizes from the chest that was chosen.
After completing 7 challenges, the emperor or empress are rewarded with an additional chest called a Challenger's Chest, containing rare rewards.
By default, daily challenges will begin at 8am server time (UK time). However this can be changed to a time that suits the emperor or empress:
- Open the quest panel and select the Daily Quest
- Select the blue icon with the cog wheels which is in the top-right of the Daily Quest panel
- Enter your preferred start time (remember, this is server/UK time. The current server time is provided here for you)
- Select the save button
Some of the daily challenges can be, well, challenging. Which is the point really, isn't it? They're not called "daily free easy stuff". This guide aims to help you complete your daily challenges by providing hints and tips. However this guide will not contain any spoilers as to possible reward offers.
Let's begin.
DISCLAIMER: Please note that I am sharing this guide as a regular player, not a FoE team member. Nothing in this guide should be considered "official".
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Negotiation challenges are those which require you to give away some of your goods in order to acquire the reward.
The possible negotiation challenges you might receive are:
- Solve either 4, 8 or 12 guild expedition encounters
- Solve either 4, 8 or 12 guild expedition encounters by negotiating
- Solve either 3 or 4 guild expedition encounters by negotiating without losing in between
- Acquire either 1, 2, 3, 4 or 5 sectors on the campaign map
- Acquire either 1, 2, 3 or 4 sectors on the campaign map by negotiating
Negotiation challenges are probably one of the easiest of the possible quests. Except maybe when you are asked to negotiate campaign map sectors, which might be difficult to those who have advanced on the map ahead of their age.
Hints & Tips:
- The best and quickest way to complete the guild expedition negotiations would be to use the extra turn boost which is available in your tavern. This boost gives you four instead of three negotiation turns, which can be the difference between winning and losing the negotiation, especially in higher levels. Activating this boost would also help towards any quests to use tavern silver, which will be discussed a bit further down.
- I would personally advise choosing the 15 minute boost.
The 30 minute and 1 hour extra turn tavern boosts would probably be a waste of your tavern silver, unless you plan on spending your medals or diamonds on additional expedition attempts.
- It is possible to avoid getting challenges to acquire sectors by not having any provinces scouted on your continent map.
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Fighting challenges are, of course, those which require you to fight an enemy. The difficulty of these challenges depends on the player's attack boosts and, if applicable, continent map progress.
The possible fighting challenges you might receive are:
- Solve either 4, 8 or 12 guild expedition encounters
- Solve either 2 or 6 guild expedition encounters by fighting
- Acquire either 1, 2, 3, 4 or 5 sectors on the campaign map
- Acquire either 1, 2, 3 or 4 sectors on the campaign map by fighting
- Defeat either 20, 30 or 50 units in battle
- Win either 2, 4, 6, 8 or 10 battles
- Win either 2, 3 or 4 battles without losing in between
- Defeat a selected army ranging from the sizes of very small, small, medium, large or very large
Hints & Tips:
- The first few armies in guild expedition are the easiest to defeat.
- However if you have already passed this easy stage, the next easy way to kill troops or win battles is by attacking your neighbours. Some neighbours, for reasons of their own choosing, only have two spears defending their city. Which would certainly help with winning X amount of battles without losing. However those defences aren't so great if your challenge is to kill X amount of troops.
- There is a third way to kill a set amount of troops, a rather sneaky way. Because the challenge does not require you to actually win those battles, you do not have to see the entire battle through. You could attack an enemy on the continent map or in guild expedition but abort the attack before the last enemy troop is killed. Rinse and repeat. This is actually helpful for those who gain this challenge but do not wish to attack neighbours or acquire any new sectors on the continent map just yet.
- Remember that surrendering a battle also counts as a loss.
- For the more challenging battles, such as defeating a pre-selected very large army, I would strongly advise you not to use auto-battle, but to fight the battle manually. Admittedly the auto-battle feature is not very intelligent. It makes mistakes, doesn't always use troop type bonuses, doesn't always use terrain bonuses and, perhaps most annoyingly, targets the enemy rogues far too early (which I personally believe should be considered a bug).
- It is possible to avoid getting challenges to acquire sectors by not having any provinces scouted on your continent map.
- Troops killed or battles won in guild versus guild also counts towards the challenge progress.
- It really helps, especially for the more challenging battles, to have decent level attack great buildings in your city for these types of quests, such as the Statue of Zeus, Cathedral of Aachen and Castel del Monte, to give three examples. There is also an attack boost available in your tavern and there may be attack consumables in your inventory. All of these bonuses stack up. To see your current attack bonus percentage, look at the boost overview tab in your town hall.
Continued in the next post.