+1
I am happy that someone brought this idea up. Was thinking about the same thing a little while ago but never got to it.
It might give the Devs a few headaches, since this would be a very big step towards Player vs Player battle - but it is somehow it is the only real big thing missing in the FoE game and I am not talking balance issues, fixes whatever etc. - Just the functionality to be able to play directly against another player.
In my eyes such functionlity would be a real up thing for FoE and if it was only working as suggested then at least some pressure would be on the system, since it would still only be innitiated by the attacking part. But there are a few things that might be hard to fix such as the stats balance, players with far higher stats in the hood vs players at the low end of the hood - Surely the defence would not exactly be a balanced one - Never the less it would be more balanced than the default auto moode that is applied as game is now, so as idea it is a +1 for me.
I am not sure (becasue I dont know) why this would cause more problems than the GvG part of the game, where mutiple players attack and the server uptime is in fact unfluencing the game. With this defense functionality it would still be turnbased, and naturally it would have to have some time limiter on, so that a defending player could not stall it out - Timers runs out and the game is won by the attacker...Well there would be some deev challenges but there always is.
And I am sure it would be quite fun too; Ups! Ohh crap he is defending and I got all these Rouges arrrgh. Also finally some disputes between the hard end of the Players could be settled a bit player to player and not only in GvG.