eeyore
Corporal
Troops are lined up as follows:
My City Defence: 4x Ninja + 4x rocket troop (i.e. Ninjas go first) - all Virtual Era - with around 380% defence boost / 70% attack boost (so not too bad(
My Attacker: 1 SINGLE hover tank - 7 rogues.
My attacker ALWAYS wins. Why? Inno's AI makes my Ninjas attack the rogues first! They re-spawn as: you guessed it, difficult hover tanks.
If this was a battle that I could actively fight, I would attack the single hover tank first (hopefully destroy it), then the rogues. I would also hold back on my rocket troops (or only fire where I do not hit rogues).
Suggestion: INNO should work on it's algorithm to make city defence autobattles (they are automatic, since I have no input it - apart from changing troops) fair to the defending units. Inno's "triggerhappy" "attack / plunder- friendly" AI is heavily biased towards "war mongers".
My City Defence: 4x Ninja + 4x rocket troop (i.e. Ninjas go first) - all Virtual Era - with around 380% defence boost / 70% attack boost (so not too bad(
My Attacker: 1 SINGLE hover tank - 7 rogues.
My attacker ALWAYS wins. Why? Inno's AI makes my Ninjas attack the rogues first! They re-spawn as: you guessed it, difficult hover tanks.
If this was a battle that I could actively fight, I would attack the single hover tank first (hopefully destroy it), then the rogues. I would also hold back on my rocket troops (or only fire where I do not hit rogues).
Suggestion: INNO should work on it's algorithm to make city defence autobattles (they are automatic, since I have no input it - apart from changing troops) fair to the defending units. Inno's "triggerhappy" "attack / plunder- friendly" AI is heavily biased towards "war mongers".