DeletedUser
Proposal:
I propose that the Motivate and Polish options be available after a successful attack, in addition to the current Sabotage option.
Have you Checked the Ideas section for the same idea posted by someone else? Is this idea similar to one that has been previously suggested?
Yes, there was a similar suggestion made previously (found here), but the poster did not use the Idea Template and no real feedback was given in the thread. A slightly different idea was also suggested here, but with the same general reasoning.
Reason:
Many people attack their neighbors on a daily basis in order to get more town ranking points, and compete in the PVP towers. Most of them (I believe) are not doing it for the chance to plunder, and previously would skip plundering altogether. However with the arrival of the Great Buildings system, people feel the need to plunder after every attack for a chance at a blueprint. This can be discouraging for newer players to be repeatedly attacked and plundered.
Details:
My proposal is to simply keep the Motivate and Polish options available to the Actions tab after a successful attack. I currently try to plunder the lowest value building available when I attack my neighbors but even though what I gain from looting a Chalet will mean nothing to me, it can be very discouraging and annoying for the Bronze Age player I am plundering. But I do not want to have to decide between PVP points and a chance at a blueprint.
Visual Aids:
Example screenshot within spoiler tags.
Balance/Abuse Prevention:
Should create no balance or abuse issues, as far as I can tell.
Summary:
Having more options available to players will allow people more freedom for their own style of play while hopefully making it easier for newer players to get established in neighborhoods with more advanced cities. The option to Plunder would still be available to those that wish to play more aggressively and nothing would be changed for them with this suggestion.
I propose that the Motivate and Polish options be available after a successful attack, in addition to the current Sabotage option.
Have you Checked the Ideas section for the same idea posted by someone else? Is this idea similar to one that has been previously suggested?
Yes, there was a similar suggestion made previously (found here), but the poster did not use the Idea Template and no real feedback was given in the thread. A slightly different idea was also suggested here, but with the same general reasoning.
Reason:
Many people attack their neighbors on a daily basis in order to get more town ranking points, and compete in the PVP towers. Most of them (I believe) are not doing it for the chance to plunder, and previously would skip plundering altogether. However with the arrival of the Great Buildings system, people feel the need to plunder after every attack for a chance at a blueprint. This can be discouraging for newer players to be repeatedly attacked and plundered.
Details:
My proposal is to simply keep the Motivate and Polish options available to the Actions tab after a successful attack. I currently try to plunder the lowest value building available when I attack my neighbors but even though what I gain from looting a Chalet will mean nothing to me, it can be very discouraging and annoying for the Bronze Age player I am plundering. But I do not want to have to decide between PVP points and a chance at a blueprint.
Visual Aids:
Example screenshot within spoiler tags.
Should create no balance or abuse issues, as far as I can tell.
Summary:
Having more options available to players will allow people more freedom for their own style of play while hopefully making it easier for newer players to get established in neighborhoods with more advanced cities. The option to Plunder would still be available to those that wish to play more aggressively and nothing would be changed for them with this suggestion.
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