I suggested no bp chance and no coins for mot/pol after an attack ,not exactly trying to make myself richer there
Sure it is(if you are unfamiliar with the benefits of support actions, you might want to check some guides). Right now a player who choose this path get nothing and with this they will get something.
Also, most things in the game, when they were implemented had the ability to make those who used them a certain way richer and those who didnt not. creating a system where bp drop rates are greater for mot/pol than for plunder, scewed the balance scales slightly in favor of mot/pol over plunder, than they were prior to that element being added to the game.
There is a difference between tweaking and balancing systems you implemented and introducing something you know is unbalanced, with no plan to address it.
The problem is that in trying to make it work, you lost sight of the issue at hand. Lets take a look at the idea, it is meant to address the issue of "newer players to be repeatedly attacked and plundered", by rewarding those who do not plunder with "a chance at a blueprint'.(because people "feel the need to plunder after every attack for a chance at a blueprint")
You agreed with me that this will not do, because it creates an overpowered action.(the other reduction in BP chance you mentioned, was likely for the same reason). Instead you now offer to allow people to allow people tp pol/mot instead but with no BP chance and coin gain.
Will this address the issue of people attacking newer players, for the chance of BP - No.
Will this reward the people who already partake in this play style - Yes.
So yes, I am quoting "make yourself richer" and balance issues again and again. (p.s. on topic of helping newer players merged with pvp sharks and can't fend themselves I suggested
another idea. which IMO will actually address the issue and won't cause balance issue)