DeletedUser
I'm in the LMA, my map is finished and I basically do nothing but make resources to trade to my neighbors. They can't make anything I need, and that does not bother me, I'll trade for whatever they have. My town is mostly Goods buildings of types I do not have on my map; because that is the resources that the people need..I'm a 'nice guy'.
All of my gold and resources (and about half of my Forge Points) go to these goods, for the betterment of my neighbors; wasting troops attacking other players to get PvP points is not something I can afford to do (with the map complete, that would be my only option). And yet I still have idiots that attack someone 2 Ages ahead of them, just to get PvP points (I guess I should post a notice that I will not trade with anyone that attacks me, even once - I keep a list).
The point I am trying to make here is that I like this game because it is not developed around total combat, but when all the rewards are focused on combat, and not helping people out, it gets a little disheartening.
How about some rewards for trade goods? (maybe based on how many resources you spend on them). How about taking PvP points from people who attack and lose, and give them to the victor?
I produce all of this stuff ...and it's no good to me (goods produced at varying times, not all at once)
All of my gold and resources (and about half of my Forge Points) go to these goods, for the betterment of my neighbors; wasting troops attacking other players to get PvP points is not something I can afford to do (with the map complete, that would be my only option). And yet I still have idiots that attack someone 2 Ages ahead of them, just to get PvP points (I guess I should post a notice that I will not trade with anyone that attacks me, even once - I keep a list).
The point I am trying to make here is that I like this game because it is not developed around total combat, but when all the rewards are focused on combat, and not helping people out, it gets a little disheartening.
How about some rewards for trade goods? (maybe based on how many resources you spend on them). How about taking PvP points from people who attack and lose, and give them to the victor?
I produce all of this stuff ...and it's no good to me (goods produced at varying times, not all at once)