+1
I like this idea for the mere reason that those players that love to battle, but rest of Guild are not into it, have a means to test their skills/strategies/abilities against others. GvG is nice, but if you do not have a Guild that wants to battle, then it tends to become mute and just a browse-type feature of the game. GE is great because all players have a chance to get rewards, whether they battle or negotiate, but the players are doing this against NPCs. PvP with a GvG-like platform sounds interesting. Like in GvG, the player must conquer/set up their "home" sector. Since each neighborhood is made up of similar Era players, having a map set up for the neighborhood should be simple. Once a player has their Sector and their Defense Army in place, then the battles can begin. I think an add-on to your proposal would be that the map only has 50% Sectors (say the neighborhood has 50 players, the map would only have 25 Sectors). Perhaps based on points of Player would determine reward for overtaking their house. If the player retrieved their house back, then perhaps the reward would double. Also as an add-on, since the game does track "battles", and since neighborhoods are only set for a particular time-frame, then maybe before the neighborhood changes, the top 5 players who maintained their "house" the longest, gets special reward.
I agree that a PvP feature like GvG would be more satisfying for those players who do not battle and get a "sour taste" for the game when they are always getting plundered. Also, since each Era has their Battle Rewards, this would count towards that too.
Great Idea - Lots of ways to make this feature extremely enjoyable for all players who want to battle and get rewarded for their skills on the battlefield, and those players who just want to do the quests and build up their Town.
To make this truly PvP - perhaps there would be a way to time battles with each other - set up a time to battle for a house and have true PvP real-time (I know that is highly unlikely, but maybe InnoGames' Techies can think about real-time battles for their games).
Hope this gets implemented