DeletedUser
So well all know that pretty much the only way to win the top tier pvp towers these days is to farm 30+ players in your neighbourhood daily..
The consequence is that low level players are being attacked constantly and develop a bad initial perspective of the game. Many people claim to 'just attack and not plunder'; but, after attacking the lowest point player in my neighbourhood today (I am not saying it's unfair to do so, its just unfortunate that the current system encourages it), I noticed that out of around 30 buildings in their city - 10 or so of them had been plundered - 3/4 tool buildings and ~5/15 of their houses (houses were all on same timer length so definitely plundered - tool buildings could have been set to different timers i guess).
I think we need a new system that encourages attacking players of a similar level, not necessarily through restrictions, but by offering larger rewards for doing so (even a larger gain in pvp tower points would suffice). Also, defensive armies should maybe not all survive as that is the main turn-off of attacking strong players (no-one wants to lose 5+ troops just to steal a few coins and do no damage to the opposing player's army).
What do you guys think?
btw...
-this isn't meant to be a suggestion, just a discussion about the current system and wether/how it could be improved
-as per changelog, 0.18, nothing addressing the above is being implemented in the upcoming Colonial Age
(I have a feeling attacking through the ranking list will be made possible eventually - at least it should! This way there can actually be some cross-neighbourhood guild fighting. Although we can't support people's cities in other neighbourhoods, we can visit them, so this can't be that hard to implement.)
***Please don't make this thread a discussion about this... I think it would be much more interesting to discuss what changes could be made short-term to improve the battle system, and most importantly, keep new players playing!
The consequence is that low level players are being attacked constantly and develop a bad initial perspective of the game. Many people claim to 'just attack and not plunder'; but, after attacking the lowest point player in my neighbourhood today (I am not saying it's unfair to do so, its just unfortunate that the current system encourages it), I noticed that out of around 30 buildings in their city - 10 or so of them had been plundered - 3/4 tool buildings and ~5/15 of their houses (houses were all on same timer length so definitely plundered - tool buildings could have been set to different timers i guess).
I think we need a new system that encourages attacking players of a similar level, not necessarily through restrictions, but by offering larger rewards for doing so (even a larger gain in pvp tower points would suffice). Also, defensive armies should maybe not all survive as that is the main turn-off of attacking strong players (no-one wants to lose 5+ troops just to steal a few coins and do no damage to the opposing player's army).
What do you guys think?
btw...
-this isn't meant to be a suggestion, just a discussion about the current system and wether/how it could be improved
-as per changelog, 0.18, nothing addressing the above is being implemented in the upcoming Colonial Age
(I have a feeling attacking through the ranking list will be made possible eventually - at least it should! This way there can actually be some cross-neighbourhood guild fighting. Although we can't support people's cities in other neighbourhoods, we can visit them, so this can't be that hard to implement.)
***Please don't make this thread a discussion about this... I think it would be much more interesting to discuss what changes could be made short-term to improve the battle system, and most importantly, keep new players playing!
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