DeletedUser
•World
EN7
•Browser
Internet explorer
•Overview of the bug
whenever we pick up a building to move it, the floor grids appear. bright grids are the ones we have already opened and can build things on. the unopened grids stay dark. this bug i am talking about happens when moving the buildings out of the entire floor plan and letting the moving action to auto-cancel.
when we pick up the building and move it to the outer perimeter of the floor grids, the building "squares" 2x2 or 4x3 or any other combinations actually remain "trapped" within the grid while the mouse cursor can still continue outwards. when the mouse cursor now move outwards abit the building will become invisible, and when the mouse cursor move back into the grid the building will become visible again. yes this is the normal case.
but if the mouse cursor move outward abit making the building invisible, and then the mouse cursor continue on and move out of the screen or far out enough causing the moving action to auto-cancel, then the building will return to its original location but stays invisible.
if it is a supplies building that become invisible in this way, its production animation will be the only visible thing in the original location. for example, the clockmaker will have the person hanging mid air making the clock while the rest of the building is invisible...
•Screenshots
don't know how to make a gif picture so didn't want to clutter this page with too many screenshots unless it is really incomprehensible...
•How often this occurs
as far as i know, i can do it everytime
•Urgency
not urgent but abit annoying cos there's no way to make them visible again except refreshing the whole game
•Preventative Actions
unless the mouse cursor do not move out of bounds, there's no way to prevent this from happening. or perhaps the moving action or building action shouldn't auto-cancel, then this problem is solved.
•Summary
usually when we grab and move the buildings around, and the mouse cursor goes out of screen, the buildings will go back to their original locations. however, if it goes out of bounds and the action auto-cancel, the building will go back to its original location but become invisible. those buildings with added animated features when in production mode will have their animation visible while the rest of the building stays invisible.
•I have performed a quicksearch of the forums using a select few keywords relating to my bug to see if it has already been reported:
Yes. i search for keywords such as "invisible" "vanish" and found unrelated threads
EN7
•Browser
Internet explorer
•Overview of the bug
whenever we pick up a building to move it, the floor grids appear. bright grids are the ones we have already opened and can build things on. the unopened grids stay dark. this bug i am talking about happens when moving the buildings out of the entire floor plan and letting the moving action to auto-cancel.
when we pick up the building and move it to the outer perimeter of the floor grids, the building "squares" 2x2 or 4x3 or any other combinations actually remain "trapped" within the grid while the mouse cursor can still continue outwards. when the mouse cursor now move outwards abit the building will become invisible, and when the mouse cursor move back into the grid the building will become visible again. yes this is the normal case.
but if the mouse cursor move outward abit making the building invisible, and then the mouse cursor continue on and move out of the screen or far out enough causing the moving action to auto-cancel, then the building will return to its original location but stays invisible.
if it is a supplies building that become invisible in this way, its production animation will be the only visible thing in the original location. for example, the clockmaker will have the person hanging mid air making the clock while the rest of the building is invisible...
•Screenshots
don't know how to make a gif picture so didn't want to clutter this page with too many screenshots unless it is really incomprehensible...
•How often this occurs
as far as i know, i can do it everytime
•Urgency
not urgent but abit annoying cos there's no way to make them visible again except refreshing the whole game
•Preventative Actions
unless the mouse cursor do not move out of bounds, there's no way to prevent this from happening. or perhaps the moving action or building action shouldn't auto-cancel, then this problem is solved.
•Summary
usually when we grab and move the buildings around, and the mouse cursor goes out of screen, the buildings will go back to their original locations. however, if it goes out of bounds and the action auto-cancel, the building will go back to its original location but become invisible. those buildings with added animated features when in production mode will have their animation visible while the rest of the building stays invisible.
•I have performed a quicksearch of the forums using a select few keywords relating to my bug to see if it has already been reported:
Yes. i search for keywords such as "invisible" "vanish" and found unrelated threads
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