DeletedUser6965
That's right, there's not an equal chance for each variable of damage in the damage range.
ie: 0-2 ≠ 33% for 0, 33% for 1 and 33% 2. It's probably something like 60% for 0, 35% for 1, 5% for 2. (purely speculating + depending on what you face)
Standing on a Field Bonus, this might shift the % up a bit, if I understand Anwar's response.
- L
uhm... so the display "0-1" is useless, because it's e.g. in 90% 0 damage? Can't believe it, because all experinces I had were like my example : "0-2" damage -> 50%for 1 and 25% for 0 or 2 damage. But u can't see it clearly which procent...
So it's still statement against statement and all in all you say, that we can't figure it out exactly...
If this is true.. okay. But we can't check, if it's true,becuase you say we can't figure it out...
--> it's draw.
I can say whatever I want, i can't prove that ur not right