DeletedUser110968
Basic Concept
A team leader whose team is disgruntled / bored with other games, would have the ability to migrate their team (alliance, clan etc.) from their old game to foe.
Background
At present various features/bugs? of foe makes it hard, if not impossible to initiate such a migration
1) Invitations sent to friends, do not result in the players landing in the world and/or as neighbours of the inviter.
2) Identifying which World a player is in, is not a trivial activity
3) Movement between worlds does not appear to be possible, despite suggestions to the contrary.
(The only way I accidentally found is by inventing a new game Id, I want to migrate my identity)
Benefit to foe and the game owners
A large number of motivated gamers intent on building their new empire would be able to simply enter the game. Camaraderie is a key reason for folks to continue to invest time and money into a game. At present foe is limiting the ability of leaders to bring in such motivated players.
Key Changes proposed
1) Revamp of invitation process
This would involve more attention being given to the ease of inviting a group of players into the world/domain /neighbourhood of the inviter.
2) Fixing invitation bugs
This would ensure that invites sent appear in the invitation list of the inviter and allow easier tracking and follow up
3) Shared Team Migration Recognition
If a team migrates as a whole and all members achieve various stages of development, and each join the same new Guild a team wide reward would be distributed. (Rather than a bucket load of Diamonds tor the team leader)
A team leader whose team is disgruntled / bored with other games, would have the ability to migrate their team (alliance, clan etc.) from their old game to foe.
Background
At present various features/bugs? of foe makes it hard, if not impossible to initiate such a migration
1) Invitations sent to friends, do not result in the players landing in the world and/or as neighbours of the inviter.
2) Identifying which World a player is in, is not a trivial activity
3) Movement between worlds does not appear to be possible, despite suggestions to the contrary.
(The only way I accidentally found is by inventing a new game Id, I want to migrate my identity)
Benefit to foe and the game owners
A large number of motivated gamers intent on building their new empire would be able to simply enter the game. Camaraderie is a key reason for folks to continue to invest time and money into a game. At present foe is limiting the ability of leaders to bring in such motivated players.
Key Changes proposed
1) Revamp of invitation process
This would involve more attention being given to the ease of inviting a group of players into the world/domain /neighbourhood of the inviter.
2) Fixing invitation bugs
This would ensure that invites sent appear in the invitation list of the inviter and allow easier tracking and follow up
3) Shared Team Migration Recognition
If a team migrates as a whole and all members achieve various stages of development, and each join the same new Guild a team wide reward would be distributed. (Rather than a bucket load of Diamonds tor the team leader)