DeletedUser
Proposal: I suggest limiting the number of people a player can attack within their neighbourhood. Each player within the neighbourhood is ranked and I suggest limiting attacks to the 5 players above and 5 players below. (For players in the top/bottom 5 rankings it would just be the top 10/bottom 10). The 10 would exclude guild members. 10 is an arbitrary number. The suggestion still works if it's 8, 12, 14.... whatever.
Have you Checked the Ideas section for the same idea posted by someone else? Is this idea similar to one that has been previously suggested? Not that I can see
Reason: There would be three advantages I can see to this.
~Players will only be fighting against similar oppenents. The advanced players will be fighting themsleves at the top of the table and the new players would be fighting amongst themselves at the bottom of the table.
~Rankings would not end up being a competition to see who can be bothered auto-attacking all 80 players is the neighbourhood. It also means progression would be a bit slower. People would creep up the rankings over days instead of blasting to the top instantly because they auto-resolved 70 battles (pretty much what I did on day 2 and am now ranked #1 in neighbourhood).
~Because guild members are excluded from the 10 it would mean each player would get 10 neighbourhood battles per day even they have a high number of guild members in the neighbourhood. This would prevent non-guild members in that neighbourhood having an advantage.
Details: None
Visual Aids: None
Balance: All players would be on the same system (10 battles/day)
Abuse Prevention: none required
Summary: None
Have you Checked the Ideas section for the same idea posted by someone else? Is this idea similar to one that has been previously suggested? Not that I can see
Reason: There would be three advantages I can see to this.
~Players will only be fighting against similar oppenents. The advanced players will be fighting themsleves at the top of the table and the new players would be fighting amongst themselves at the bottom of the table.
~Rankings would not end up being a competition to see who can be bothered auto-attacking all 80 players is the neighbourhood. It also means progression would be a bit slower. People would creep up the rankings over days instead of blasting to the top instantly because they auto-resolved 70 battles (pretty much what I did on day 2 and am now ranked #1 in neighbourhood).
~Because guild members are excluded from the 10 it would mean each player would get 10 neighbourhood battles per day even they have a high number of guild members in the neighbourhood. This would prevent non-guild members in that neighbourhood having an advantage.
Details: None
Visual Aids: None
Balance: All players would be on the same system (10 battles/day)
Abuse Prevention: none required
Summary: None