Thanks for responding (and thanks to Tracey too!). Just to be clear: The community is very much hoping for developers and/or management to respond to our repeatedly voiced concerns over various issues. There's absolutely no need to go to the trouble of making a video out of the responses or to "keep it short". We'd way rather have thorough responses, preferably on a regular basis. Thanks.Hi guys,
Tracey just mentioned your concerns to me. Let me justify the choice: we have chosen those particular questions, because they were a good choice for a short video (and we had to keep it short). ... Anyway, just to let you know: it is possible that at some point we will put the questions together again and either record another Q&A video (it's much more effort than just picking up a camera and a microphone and then throwing it all into Windows Movie Maker, believe me) or post answers in the text form.
Take care and thanks for your understanding!
+1 from meThanks for responding (and thanks to Tracey too!). Just to be clear: The community is very much hoping for developers and/or management to respond to our repeatedly voiced concerns over various issues. There's absolutely no need to go to the trouble of making a video out of the responses or to "keep it short". We'd way rather have thorough responses, preferably on a regular basis. Thanks.
While this is true for many Great Buildings, some of the earlier ones become outdated even if they reach level 10. This is why few advanced players have buildings such as Colosseum or Notre Dame, they have either sold them or never built them at all. For these buildings, additional levels could have given them a new lease of life, justifying keeping them in your city, and it is a pity that this possibility has been squandered. As it is, the bonuses for additional levels are so minimal that they are simply not worth the effort. The potential of infinite levels means nothing if the benefits are so low that no one bothers to try.Q: Why do the bonuses on Great Buildings increase so slowly after level 10?
A: The thing is, the balancing is set up in a way that a Great Building is already very, very good at level 10, the bonuses it provides are very, very good. So for every level more than that, because the amount of levels you can get on a Great Building is infinite, so with every level more, the bonus can only increase by a little, because otherwise it would just break the game, Great Buildings would become way too powerful. But here is something that most people don't realize, that is the ranking points that a Great Building provides, they increase by a huge amount for every level, so even when you don't see a huge bonus directly that a Great Building provides, your ranking will see an increase.
It would be possible to generate flipped images by going to the original 3D files and changing the direction of the light, but even though that would not require too much work, I agree on the second reason. Not being able to rotate individual buildings is part of the challenge, though I think it would be nice to be able to rotate the entire map.Q: Will we ever get the chance to rotate buildings around?
A: I'm sorry but I am going to have to say no, basically because our 3D buildings are flat. This means their backsides are not textured, so we can't rotate them freely in every direction. Also we could not just flip the image because the shadows are pre-rendered on the images, this would basically mean that the shadows would fall into different directions, and actually give the impression that Forge of Empires takes place in a weird alternate dimension where the Earth has two Suns. So yea no, sorry, but we think actually that the fact that you have a challenge of finding useable places for your new buildings is part of the fun.
When the iPad app came out it was surprisingly good, considering the problems the browser game still suffers from, but it was not and still is not perfect. Take your time.Q: So, what about the Android app?
A: Ah, we always hear this question, we are working on it for quite a while now, it already looks pretty impressive, but these things take time. It will come out at one point, but we want to make sure that it is a good quality product, so you just have to wait a little longer.
Bull. I have still not heard of a single player who would actually have benefited from Hardware Acceleration, all it has achieved so far is to introduce new bugs and waste development effort. Additional processing power is no solution for the basic problem of bad and inefficient code. It is not the size of the cities that is the problem, prior to version 1.27 my city was running reasonably well, but the moment that update was implemented, game performance took a major hit from which it has never recovered. My recommendation would be to go back to the 1.27 changelog, figure out which change was responsible for killing game performance, and fix the problem. I don't want to see any more animations making the game even less playable until the speed issues are definitely sorted.Q: What exactly is the new Hardware Acceleration feature and why do we need it?
A: First let me start by saying that in a modern computer your graphics card is far more powerful than your processor, but three and a half years ago when we started developing Forge of Empires Flash did not have the capabilities of using the graphics card, it only supported the CPU at that time. So as your cities grew bigger and bigger especially in the later eras, the current graphics engine could not always deliver the performance you would like the game to have. So this is why we went back to the drawing board basically and started developing a new graphics engine completely from scratch, and decided to deliver this feature early as an optional feature to you, the players. The new engine is basically far more powerful than the old engine, and will enable us to put even more animations inside the game without decreasing the performance.
If you don't have time to talk in the forum, how is it that you have the time to make these videos? It would be much quicker to answer questions in written form. I get that you don't have the time to participate in conversations, but it should be possible for you to provide written answers to questions from time to time.Q: Why don't you answer us in the forums directly?
A: Because I'm busy making videos? No, there is actually quite some truth in it, we don't have the time. There's plenty of forums, we run the game in like 23 languages I think, and we don't have the time to answer in all those forums directly. Also, by answering we kind of commit to the thread and we kind of have to stay alert and keep following it and keep answering it, and that's just time we don't have. But that does not mean we are not aware of the issues, we read the forums very well, we are in close contact with all the community managers, they report to us on a regular basis, so we are aware of all the feedback that comes, of the good feedback, the bad feedback, we are aware of all the things that people want to improve and we take them all into account.
I hope you're proud of wasting our time with this.Q: What does the guy in front of the monastery actually do?
A: I was wondering about that myself, so I went very close to the monitor, I looked at it very well and I think he's pressing books.
Sorry but to people who make informational videos - that's just how it looks... point, speak, hit Movie Maker.... Anyway, just to let you know: it is possible that at some point we will put the questions together again and either record another Q&A video (it's much more effort than just picking up a camera and a microphone and then throwing it all into Windows Movie Maker, believe me) or post answers in the text form.
So why did you ask the forum community to provide questions??Hi guys,
... please remember that forum community is relatively small % of our overall userbase.
Given that the entire Q&A seems to have been directed more towards the community at large (which misses most of the info on the forums unfortunately) thus it focused on answers that regulars of the forums would already know. During the video the dev's seemed to hint at the fact they were answering things they were getting bombarded with while still trying to answer something relevant to the forum questions (meaning even less time to answer). I hope out of this they get a bit less bombarded and don't have to waste as much time with so many of the same questions. Gives them more time for productive stuffcommunity forums and even support requests
or post answers in the text form.
first: that is mathematically absolutely nonsensethe amount of levels you can get on a Great Building is infinite so with every level more, the bonus can only increase by a little
Having read though most of the Game Discussions and Questions/FAQ sections of the forum, I know that in the past Anwar did drop by and answer some questions. I'm not sure that it did make much of a difference; people still disagreed and were dissatisfied to approximately the same degree.I notice that many people are very concerned about hearing explanations of certain features/mechanics that are less popular amongst part of the community. I am curious, if a developer did find the time to drop by and answer some of the questions, would it really make that much a difference? Even with an explanation, I feel as though it's not likely that anyone would be any more accepting of the ideas that some of you aren't so fond of.
I personally, appreciate the answers we did get and am happy that time was taken to do even that much. I can't argue with the statement that was made about simply not having the time to visit the forums to answer all the questions. It's unlikely that anyone would feel satisfied with a single response from a developer. If one were to come and answer a question, it would only spark further debate and disagreement, and more and more response would be demanded. They simply don't have the time for that.