FLKMAMS
Sergeant
That is not like that, normally it is:2. make players rewards even bigger but place them in packs and at the end of round players from guild number 1 get 100% of that pack, players from guild number 2 get 70% from number 3 get 50% from number 4 30% and rest get... Lets stay polite... then all would fight for spots and wouldnt make idiotic alliances
-All the individual rewards of one guilds, go to one only pack (5X troops... 50 goods (no especific, just the standar rewards) 10 forges.....). At the end of the campaign, all those rewards all divided between the number of members of the guild, no matters how many battles they do, so all of them get, for example... 3453 forges.... 123 unit of your age (divided in 25-25-25-25-23 perhaps), 1237 (divided among the 5 different kinds)... 452 diamonds..... All all of members get the same 3453..123...1237....etc., because the original numbers were, perhaps.... 120.000 forges (earned among all the memberes)... 40.000 units... etc.
So, all the individual rewards go into a very big pot, which is divided later between al the guild members.
The problem them, is that no active players get the same tham very active players, but you are considering guilds as the sum of all members (which is not fair, but it is fair at the same time). But I think, it´s always the same: we have to turn everything over, to make people who didnt do their job happy.