DeletedUser6461
But with the offense, how do you keep the archers alive long enough to be effective? I get one shot off each and they're destroyed :-(
Hi BigglesII,
you are right that archers (IA)/crossbows(HMA) have very less defense and normally they die in the very second shot. But in HMA, we do not have much of a choice because these are the only units in HMA that allure or attract the enemy units to hit them first and act as a shield for the long range units.
For an example, if your enemy have the same defense, say 2 archers/crossbows and 6 trebs, normally your archers will move first and will protect the trebs against damage; after the first round you will be able to kill three of the enemy trebs (if used properly) where as you will lose only 1 archer and the other one half hurt. During the start of the second round you will have 6 Trebs and a half hurt archer and the enemy will have 3 trebs and 2 archers. So, on the second round, you can easily kill the balance of three trebs and you will loose only the half hurt archer for sure. the third round will be a walk in the park for you to kill all the 2 archers. so at last all your 6 trebs saved for the next round. considering the production time and healing time of an Archer, the loss of archers are not much of a consideration.
At the same time, if you use heavy infantry or berserker to cover the long range units, you have done a mistake, because the enemy long range unit will not target your heavy infantry or berserker but will attack your trebs directly and you will eventually loss the battle or get damaged seriously.
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