Great ideas so far, keep them coming, and yes feel free to vote for other suggestions if you like them. Below I have a quick count of all ideas which have 2 or more supporters so far - I have left a couple out such as changing the GvG rights system and changes to logs, as these have already been put forward. If I've left anything out feel free to PM me.
in reply to the table, my votes are as follows
+1 to unit attached/unattached sorting, though as i said, simply sorting by alphabet will do the trick there, but also would be good to sort via health aswell.
-1 to capped sieges as itd only help the already overly large guilds, id give -100 if i could
improved siege notification may be good in some ways, may be bad in others, but i think in the end id have to vote against it as this is what gives the battles an element of suprise, and, against 80 battle sectors, is well needed. So -1 there.
Restore sige unit cost +1, defiently, dont get why it was ever removed. Mainly helps ghost guilds if theres none.
minimun nr of members for gvg +1
auto open sector options, 0/neutral.
fixed siege costs, no way. -1.
time delay before guild can patipicate in gvg +1 also id say time delay before a freshly joined member can do gvg, as otherwise it wont stop shadowguilds as they can have 1 member keeping the guild alive while others do the hopping..
Guild unit pool +1
GvG mode-dont see the point of this, UNLESS the ones WITH the gvg mode also get the bonuses of the turned ff member somehow, but i do not see how this could be executed. 0
Min siege cost +1
All sectors Landing zone. Has both its pros and cons. I definetly think there should be more of them to avoid these very large well-secluded areas, but im not convinced all of them would be the right way to go. maybe all boarderline sectors(also ones boardering rock?) Dont know. 0.
Min time after player can partipicate in gvg +1, defiently. Thatd do what the 7 day cooldown to return was SUPPOSED to do
Reset maps? dont know. Not an entirely bad idea, but thatd take completely redoing gvg alltogether. no vote. 0
Improve final battle of a siege? Not entirely sure what its referring to, but, definetly on the rest of the battles you shouldnt get the same one as someone else and in the last one, units should be healed if was completed by someone else. In that case +1. If its referring to having options to finish battle anyways, 0, no vote.
time delay after siege for resieging? -1. thatd make it next to impossible for anyone to claim any sectors.
Bronze age map +1, dont see why not
Limit ages advanced players can partipicate in -1. BUT i DO agree there should be some limitation for advanced players dominating/having too much of an advantage. SO how about a person can use a maximum of the equal amount of att/def boost as the hqs have in the same age?(usable boost capped per age accordingly) ALSO the auto battle should be a bit more intelligent, like the autobattles when fighting for sectors. MEANING for armys containing mostly rouges the units attack the other unit first? Gives fairer grounds in battles and stops these silly 1 unit- 7 rouge armied autobattles.
Expand HQ-not sure, so 0.
More LZ-s +1, add to some restricted areas especially
guild treasury trading +1
Develop agressive npcs -1
Separate gvg from pvp. neutral/0.For me personally gvg is my way to do pvp, i do not like fighting neighbors, and i dont really see why itd have to be separate.