DeletedUser101943
GvG Competitive Seasons
How It Could Work: (Version 2)
- 3 Seasons Per Year (GvG Maps Reset Every Four Months)
- During each season 'points' are earned by any guild positioned within the top 10 on the leaderboard.
- Points are calculated/awarded at the usual timer reset each day. (see suggested point amounts below)
- At the end of a season the points earned are tallied and a final top 10 list of guilds is announced and logged into a season ranking page-tab on the leaderboard
- At the end of a season any owned sectors are automatically released, giving the usual amount of goods back to each guild
- Final day finish positions could maybe award some extra points to encourage an exciting finale
Points Per Guild Laderboard Position
Rank 10 - 10 points earned at daily reset
Rank 9 - 20 points earned at daily reset
Rank 8 - 30 points earned at daily reset
Rank 7 - 40 points earned at daily reset
Rank 6 - 50 points earned at daily reset
Rank 5 - 60 points earned at daily reset
Rank 4 - 70 points earned at daily reset
Rank 3 - 80 points earned at daily reset
Rank 2 - 90 points earned at daily reset
Rank 1 - 100 points earned at daily reset
Why Do This:
- Keeps GvG fresh, provides incentives to keep fighting (better rewards not just leader board position or guild level buildup)
- Allows any guild a chance to make their mark and have a fair chance at getting in right from the start, rather than playing catch-up
- Provides something that everyone to look forward too, prepare and plan for (adds more strategy to the game)
- Season start will likely see the high era players focus on the highest eras, allowing less advanced guilds a chance to get into good positions on the lower era maps, and fight among themselves on a more even playing field (at least for a while).
- Each start/end of season will help create lots of excitement in GvG, similar to when a new era map were released (which were some of the most fun times our guilds have had and me personally).
- This system will encourage players to get involved in GvG, as it is offers more personal rewards, collective rewards, and is more exciting/fun than the version many are growing tired of.
- This system means any guild has a chance to work to the top, rather than have roughly the top same guilds permanently in place, and in return it gives those guilds a change of pace, less defending and more attacking etc
- Devs wouldn't have to do too much work I would imagine to make this system happen.
Possible Rewards:
- Season badges on guild profiles showing their achieved ranks etc
- Reward chests given to all members of the guilds who placed within the final top 10
- Reward chests work like any other, with a % chance at getting a selection of prizes (SoK, WW, Diamond Buildings etc) with more being given depending on how high a guild placed
- Season # number participation 1x1 decoration
Possible Alterations:
- Could alternatively open up eras one per day so to allow more time for guilds to work their way onto the maps (and possibly prevent server overloads)
- Rewards are obviously highly debatable, open to suggestions
- Perhaps reward for the guild itself rather than members, giving the guild minor perks that wont create imbalance in GvG.
Thanks for reading!
I hope my idea will be considered/debated. I think GvG improvements have been severely lacking in recent years, and it is the main source of many players entertainment (and likely diamond purchasing), outside city building. I just came up with this an hour ago so i'm sure stuff could be improved upon..
How It Could Work: (Version 2)
- 3 Seasons Per Year (GvG Maps Reset Every Four Months)
- During each season 'points' are earned by any guild positioned within the top 10 on the leaderboard.
- Points are calculated/awarded at the usual timer reset each day. (see suggested point amounts below)
- At the end of a season the points earned are tallied and a final top 10 list of guilds is announced and logged into a season ranking page-tab on the leaderboard
- At the end of a season any owned sectors are automatically released, giving the usual amount of goods back to each guild
- Final day finish positions could maybe award some extra points to encourage an exciting finale
Points Per Guild Laderboard Position
Rank 10 - 10 points earned at daily reset
Rank 9 - 20 points earned at daily reset
Rank 8 - 30 points earned at daily reset
Rank 7 - 40 points earned at daily reset
Rank 6 - 50 points earned at daily reset
Rank 5 - 60 points earned at daily reset
Rank 4 - 70 points earned at daily reset
Rank 3 - 80 points earned at daily reset
Rank 2 - 90 points earned at daily reset
Rank 1 - 100 points earned at daily reset
Why Do This:
- Keeps GvG fresh, provides incentives to keep fighting (better rewards not just leader board position or guild level buildup)
- Allows any guild a chance to make their mark and have a fair chance at getting in right from the start, rather than playing catch-up
- Provides something that everyone to look forward too, prepare and plan for (adds more strategy to the game)
- Season start will likely see the high era players focus on the highest eras, allowing less advanced guilds a chance to get into good positions on the lower era maps, and fight among themselves on a more even playing field (at least for a while).
- Each start/end of season will help create lots of excitement in GvG, similar to when a new era map were released (which were some of the most fun times our guilds have had and me personally).
- This system will encourage players to get involved in GvG, as it is offers more personal rewards, collective rewards, and is more exciting/fun than the version many are growing tired of.
- This system means any guild has a chance to work to the top, rather than have roughly the top same guilds permanently in place, and in return it gives those guilds a change of pace, less defending and more attacking etc
- Devs wouldn't have to do too much work I would imagine to make this system happen.
Possible Rewards:
- Season badges on guild profiles showing their achieved ranks etc
- Reward chests given to all members of the guilds who placed within the final top 10
- Reward chests work like any other, with a % chance at getting a selection of prizes (SoK, WW, Diamond Buildings etc) with more being given depending on how high a guild placed
- Season # number participation 1x1 decoration
Possible Alterations:
- Could alternatively open up eras one per day so to allow more time for guilds to work their way onto the maps (and possibly prevent server overloads)
- Rewards are obviously highly debatable, open to suggestions
- Perhaps reward for the guild itself rather than members, giving the guild minor perks that wont create imbalance in GvG.
Thanks for reading!
I hope my idea will be considered/debated. I think GvG improvements have been severely lacking in recent years, and it is the main source of many players entertainment (and likely diamond purchasing), outside city building. I just came up with this an hour ago so i'm sure stuff could be improved upon..
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