DeletedUser16026
Starting from today, the aggressive NPCs will become peaceful and will no longer attack your sectors. Click Here
Strange.. for once I have to agree with MrBeef ;-(
Strange.. for once I have to agree with MrBeef ;-(
I also find myself in the awkward position of agreeing with Beef.
Horrible.
NPC damage was one way a determined little guild could get at a big guild, by taking advantage of the latter resting on their laurels and being sloppy with replacing. Now that's removed, without as much as a consultation with the community. Of all the things wrong and broken with GvG, they decide to 'fix' something that wasn't a problem, and was actually good.
Probably money flow decreased and they need to find to save money on servers. So its just economical point.. not to simplyfy.. They just wrap it as that.. To simplyfy means to make the GVG even more booooooooooring and passsssssssive as it is. At the end they will loose players and even more money. Wrong decisions (read stupid) lead to decrease and fail!!!
Tankovy said:Personally I don't like the change, as it reduces the need for players to be active. Yes there are upsides but things like "I no longer have to hold onto lots of barracks to replace armies" or "We'll not loose sectors due to not replacing armies anymore", but these are fairly narrow in view and neither really are "intended".
Regarding "simplifying GvG" I'd say that while yes it does make it simpler that it didn't need to be. Personally I'd like to see it as something you have to think about and plan. The NPC attacks were an important factor in deciding where to attack and what was worth holding, not to the point where it was preventing players from participating in GvG but just something that helped establish the difference between a guild that puts in more effort than another.
Regarding "load on the servers" I can't argue this. If you need to reduce the load that's what you got to do, but it makes it no less disappointing that a game which has potential to be much more is being held back.
Overall I feel like the change makes the game more boring and less active. I'm not sure who'd benefit or loose more from the change as it's both good and bad for guilds with lots of sectors and those with few. My best guess is that less active guilds are the biggest winners from this change.