DeletedUser2989
This change doesn't favor large guilds (ie. strong guilds with many players), it favors guilds that have a many sectors on a map. But this could just as well be a small guild with only 25 members.
I think when most are talking about the large guilds they are actually referring to the guilds with many sectors, it's just a little confusing now that guilds can be big in two ways. I think more often than not guilds are either large in members and large in sector ownership or small in members and small in sector ownership but as you said there are certainly exceptions. You're right though this change favors those with few members looking to hold onto large lands (that would normally border raiders) or those with less active members. Most "large" (large in both senses) guilds with a decent amount of activity from it's members probably didn't have problems with NPC damage before, so while they benefit it probably doesn't mean as much (as they are still held back by goods costs to try and expand).