Giskler
Legend
I'm having fun in GvG, just tired of the endless whining of a vocal minority who think they are the main demographic for FoE.your getting nearly as bad as agenttroll guy,if your not interested in gvg why post on thread
I'm having fun in GvG, just tired of the endless whining of a vocal minority who think they are the main demographic for FoE.your getting nearly as bad as agenttroll guy,if your not interested in gvg why post on thread
I'm having fun in GvG, just tired of the endless whining of a vocal minority who think they are the main demographic for FoE.
I'm having fun in GvG, just tired of the endless whining of a vocal minority who think they are the main demographic for FoE.
because you are ignoring the biggest issue which is the worm movement! The shield is for 16 hours, and the HQ movement is each 8 hours! that means no way to defend!
With 5 fighters we got top 1 for 7 days, no excuses.It is bad for small crews from ~5 fighters based in UK.
With 5 fighters we got top 1 for 7 days, no excuses.
3 hq moves every 8 hours daily and 16 hour sector protection still makes zero sense. This needs to change.Few bugs spoiled change.
But now fixed and it is just fine, lot of activity in all maps.
And it is for sure not bad for big guilds, big have lot of fighter and in different time zone.
It is bad for small crews from ~5 fighters based in UK.
Yes, let's have 4 hour protections and 6 HQ moves a day (one move per protection).3 hq moves every 8 hours daily and 16 hour sector protection still makes zero sense. This needs to change.
Mods - Wonder if this has been forwarded to dev's. I'm not the first to suggest it.Would be better though, if protection time lasts from when a sector is captured, so shields go down all around the clock; not only at certain times of the day.
Thanks, LM :-)I've said a few times now that sector protection, sector protection identification and HQ moves feedback has been forwarded. That doesn't mean it will change or that it will change right away even, but they are very aware of the concerns and requests around these three things
Yes, and I don't get these changes either. Was not needed. Hopefully inno responds to this situation soon.GVG is stupid anymore. They changed the rules to fit all their other games, non-stop fighting. This game used to be relaxing and my permanent vacation away from hardcore gaming. I might just quit online gaming all-together, except for chess, and go back to PC old school games where i'm in charge and can play at my leisure without getting left behind.
Another big problem at least in our guild is the number of fighters decreasing. We were 7 GvG fighters, but now the two main fighters (me and another GvG leader) do 95% of GvG in times out of the reset times, and the rest may do 5% of the fights at the old reset time.I've said a few times now that sector protection, sector protection identification and HQ moves feedback has been forwarded. That doesn't mean it will change or that it will change right away even, but they are very aware of the concerns and requests around these three things
Another big problem at least in our guild is the number of fighters decreasing. We were 7 GvG fighters, but now the two main fighters (me and another GvG leader) do 95% of GvG in times out of the reset times, and the rest may do 5% of the fights at the old reset time.
I think it is easy for Inno to study if they really increased the number of GvG fighters, or they decreased that only to the GvG leaders.
Another big problem at least in our guild is the number of fighters decreasing. We were 7 GvG fighters, but now the two main fighters (me and another GvG leader) do 95% of GvG in times out of the reset times, and the rest may do 5% of the fights at the old reset time.
I think it is easy for Inno to study if they really increased the number of GvG fighters, or they decreased that only to the GvG leaders.
I agree that it should be easy for Inno to look at numbers.
Our world (en5) was never this active, it's awesome!