you are happy with this cause you are only using GvG for ghosting and personal points but lets be honest, how much tactical part left in GvG??? Be fair and say what precentage of tactic and strategical thinking left in this game and how much is 'click as fast as you can'??? Care to give honest answer or?
I'll consider this a semi-non-provocation so I'll respond as you asked.
First, I'm only using GvG for ghosting? We landed in AA on day 1 when GvG changes were introduced, and you're very well aware we did, took a big chunks of land on all higher era maps (one day we were #2 with just a small margin to MA), I then missed 3 recalcs in a row, DD who's leading with me missed them also and we got pushed back severely, but only on AA map, where we already relanded. So feel free to keep your "Neoth is only ghosting" for yourself and the army of worshippers.
Now your question about tactics, there is finally some tactics! You'll remember before change I was talking to your guildie on global where to (ab)use archers in preparation for recalc, as everyone and their grandma knew what your guild will do, day after day, recalc after recalc, the same thing again. Fill all LZs with archers, then use the power of 20+ online GvGers to retake them and wait for next recalc. That was no tactic, it was boring as hell.
Now with 3 recalcs and especially shields that last for 2 recalcs, with HQ move after each - now every guild has options. For example:
- you can focus on one or two ages on one recalc, then on next one you can focus on some other age, by keeping track when you'll lose shields
- you can observe which recalcs suits your guild (or allies) best (not only by the number of members you have online, but also what enemy has) and plan accordingly
- if you need to save goods/troops, you can opt-out of fighting on any of 3 recalcs, and do moves when it's more desirable
- if you want to avoid fighting for some sectors on any particular recalc (for example, 8pm mess) you can aim for the one that suits your guild by drop-retaking a recalc prior to a messy one
- you can make moves you otherwise wouldn't make - for example, move your HQ on the freshly won sector, surrounded by enemy shields that were won after previous recalc, which would delay further attacks on this recalc, but would give so many options for next one
And so on and so on... Compared to the previous 1-time recalc this gives many more options and requires more decisions if a guild doesn't want to spend all their goods in a week.
And no, everyone, please don't mention again "there is no way to fight back" or "big guilds got destroyed by small" as that is simply not true, nor it can be true. There are ways to fight back, and most guilds that were on top of the ladder are still there. Change of rules can not make some guild weak, rules are the same for everyone.