DeletedUser116655
This happened once in another game. which messed many guilds up. if they able to fix the bug.
it still doesn't account the loss of some worlds loosing lots of goods/troops/sectors.
not sure if able here but what they did is during next reset the pushed the clock back 24hrs so where stuff was before the bug issue happened all was put back where it was.. and issue fixed and anything loss didn't happen.
it still doesn't account the loss of some worlds loosing lots of goods/troops/sectors.
not sure if able here but what they did is during next reset the pushed the clock back 24hrs so where stuff was before the bug issue happened all was put back where it was.. and issue fixed and anything loss didn't happen.